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Arun Ghimire

PROFILE

Arun Ghimire

Over two months, Ghimire contributed to the Pixel-Plumbers-Fall-2024 repository by building and refining core gameplay systems, focusing on texture management, character integration, and robust state handling. Using C# and the MonoGame/XNA framework, Ghimire implemented a unified TextureManager, integrated new characters with state machines, and enhanced multiplayer support through interface-driven design. The work included camera and physics improvements, input handling, and UI polish, all aimed at stabilizing gameplay and accelerating feature delivery. Through code review, refactoring, and documentation, Ghimire ensured maintainability and reliability, addressing edge-case bugs and laying a scalable foundation for future content and cross-team collaboration.

Overall Statistics

Feature vs Bugs

63%Features

Repository Contributions

74Total
Bugs
13
Commits
74
Features
22
Lines of code
11,010
Activity Months2

Work History

December 2024

43 Commits • 12 Features

Dec 1, 2024

December 2024 monthly summary for Erimusumi/Pixel-Plumbers-Fall-2024. Focused on stabilizing core gameplay, improving player feel, and laying groundwork for upcoming level content by hardening input/state management, physics, and camera behavior, while delivering targeted level progression improvements and UI polish. Significant work reduces edge-case failures and enhances business value through more reliable gameplay and faster iteration.

November 2024

31 Commits • 10 Features

Nov 1, 2024

November 2024 — Pixel-Plumbers-Fall-2024: Delivered a cohesive texture and gameplay infrastructure, enabling stable visuals, richer gameplay, and a scalable foundation for future content. Business value was realized through consistent texture management, expanded character and mode support, and an improved level pipeline that supports faster delivery of features across platforms. Key features delivered: - TextureManager integration across all components, ensuring textures are managed consistently. - Luigi character integration: new Luigi class, state machine, level integration, and commands/controls. - Game state machine and mode center updates to support new game modes and streamlined command routing. - Level system updates: level blocks and related level updates to improve layout flexibility. - IPlayer interface added to support both singleplayer and multiplayer modes. - New backsplash asset added to enhance visuals and polish. - Level 2 groundwork including initial start, updates, layer/camera/graphics improvements for future content. Bug fixes delivered: - Mario animations corrected and related timing issues. - Fixed left-moving Fire Mario behavior. - Mario pipe collision handling addressed for more reliable interactions. - Crouch mechanic bug fixed to stabilize player movement. Overall impact: Strengthened core systems (texture management, state machine, and multiplayer scaffolding), improved gameplay stability, and accelerated readiness for Level 2 content. Demonstrated skills in architecture design (state machines and interfaces), asset integration, code quality (review and cleanup), and cross-cutting collaboration for a multi-team feature set.

Activity

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Quality Metrics

Correctness82.4%
Maintainability82.6%
Architecture76.6%
Performance75.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#XML

Technical Skills

2D GraphicsAnimationAsset ManagementBuild ConfigurationBuild ManagementBuild System ConfigurationBuild System IntegrationC#Camera ControlCamera SystemsCharacter IntegrationCharacter MovementCode ReviewCollision DetectionCommand Pattern

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Erimusumi/Pixel-Plumbers-Fall-2024

Nov 2024 Dec 2024
2 Months active

Languages Used

C#XML

Technical Skills

2D GraphicsAnimationAsset ManagementBuild ConfigurationBuild System ConfigurationC#

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