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Dylan Moore

PROFILE

Dylan Moore

Over two months, Moore contributed to the Erimusumi/Pixel-Plumbers-Fall-2024 repository by developing core gameplay features, refining enemy AI, and improving player interaction systems. He implemented new modules such as a Black Jack mini-game, enhanced player movement and collision detection, and introduced win state logic with visual cues. Using C# and the XNA Framework, Moore applied object-oriented design and state machine patterns to manage complex behaviors for characters like Goomba, Koopa, and Blooper. His work included targeted bug fixes, code review-driven refactoring, and build process improvements, resulting in a more stable, maintainable, and engaging game experience for users.

Overall Statistics

Feature vs Bugs

68%Features

Repository Contributions

80Total
Bugs
11
Commits
80
Features
23
Lines of code
52,869
Activity Months2

Your Network

8 people

Work History

December 2024

53 Commits • 15 Features

Dec 1, 2024

December 2024 monthly summary for Erimusumi/Pixel-Plumbers-Fall-2024. Delivered a cohesive set of core gameplay features, stability fixes, and quality-of-life improvements that directly enhance player engagement and reduce maintenance overhead. Key outcomes include a fully functional win state with visual cues, robust ground detection and physics for both player and enemies, and the introduction of Koopa and Blooper enemies with basic AI. The team also improved animation smoothing, added audio controls, and introduced UI/screen controls to improve accessibility and resilience. Additionally, code-quality improvements from code-review feedback, navigation/destination fixes, and targeted bug fixes reduced edge-case instability across levels.

November 2024

27 Commits • 8 Features

Nov 1, 2024

November 2024 performance summary for Erimusumi/Pixel-Plumbers-Fall-2024: Delivered new gameplay features, stability improvements, and maintenance-driven refinements. Key accomplishments span new module delivery, movement/AI enhancements, and code quality/process improvements, underpinned by targeted bug fixes.

Activity

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Quality Metrics

Correctness78.4%
Maintainability79.6%
Architecture75.6%
Performance72.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#JSONMarkdowncsharpjson

Technical Skills

2D GraphicsAI/Behavior TreesBug FixingBuild ConfigurationBuild ManagementBuild ProcessBuild SystemBuild System ConfigurationC#Camera ControlCode CleanupCode ReviewCollision DetectionCommand PatternConfiguration Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Erimusumi/Pixel-Plumbers-Fall-2024

Nov 2024 Dec 2024
2 Months active

Languages Used

C#JSONMarkdowncsharpjson

Technical Skills

2D GraphicsBuild ManagementBuild ProcessBuild System ConfigurationCode CleanupCode Review

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