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Dean Park

PROFILE

Dean Park

Dean G Park developed core multiplayer features for the Monash-FIT3170/2025W1-Beastly-Brawl-Showdown repository, focusing on backend systems and gameplay mechanics. Over five months, Dean engineered a turn-based battle action system, a global tournament lifecycle manager, and a robust surrender flow, using TypeScript, Node.js, and React. He applied object-oriented principles to design reusable monster classes and streamlined server-side logic for reliable player action handling. Dean’s work emphasized maintainability, with clear documentation and incremental refactoring to support scalability and gameplay stability. The depth of his contributions is reflected in the seamless integration of frontend and backend components for multiplayer game experiences.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

9Total
Bugs
0
Commits
9
Features
5
Lines of code
744
Activity Months5

Work History

October 2025

2 Commits • 1 Features

Oct 1, 2025

October 2025 (Month: 2025-10) summary for Monash-FIT3170/2025W1-Beastly-Brawl-Showdown: Delivered a core battle surrender feature with a complete end-of-match flow, including UI for forfeiting, backend processing to finalize the match, navigation back to the main menu, and server-side events to determine the winner and notify participants. Iterative refinements addressed initial issues where surrender did not trigger and ensured the surrender path exits cleanly to maintain gameplay continuity.

August 2025

1 Commits • 1 Features

Aug 1, 2025

Monthly summary for 2025-08 focusing on key accomplishments: delivered end-to-end Global Tournament Initiation and Lifecycle Management for Beastly Brawl Showdown; enhanced TournamentManager to run rounds, create matches, monitor progress, and sustain flow to determine a winner; integrated player collection from active rooms to improve scalability and reliability; applied a signals-based refactor updating main and TournamentManager (commit 3ae547940836cdf6321a199412d4abd72570fcda).

May 2025

3 Commits • 1 Features

May 1, 2025

May 2025 performance summary for Monash-FIT3170/2025W1-Beastly-Brawl-Showdown: Implemented a Turn-based Battle Action System enabling players to submit moves, introduced a socket listener to capture moves, and integrated move submission and outcome calculations within the game loop. Refactored player identification and move-to-match mapping to ensure reliable battle resolution triggered when both players submit actions. This work lays the foundation for scalable multiplayer combat and reduces desynchronization risk. Result: smoother PvP battles, clearer event flow in the core loop, and improved readiness for future features (move validation, turn timers, and animations).

April 2025

2 Commits • 1 Features

Apr 1, 2025

April 2025 performance summary for Monash-FIT3170/2025W1-Beastly-Brawl-Showdown. Delivered a reusable monster system and stabilized core combat entities to enable faster balancing and extensibility. Implemented three derived monster types with specific stats and simplified their creation by moving stat initialization into the base class. Applied a quick fix to address monster-related issues to improve stability and gameplay flow.

March 2025

1 Commits • 1 Features

Mar 1, 2025

Monthly summary for 2025-03 focusing on the Beastly Brawl Showdown repo. Delivered a targeted documentation improvement and maintained codebase quality with a minimal, well-scoped change.

Activity

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Quality Metrics

Correctness87.8%
Maintainability82.2%
Architecture77.8%
Performance77.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

JavaScriptMarkdownTypeScript

Technical Skills

Backend DevelopmentClass InheritanceDocumentationFrontend DevelopmentGame DevelopmentGame Server DevelopmentJavaScriptNode.jsObject-Oriented ProgrammingReactServer-Side LogicSocket.IOTypeScriptWebSockets

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Monash-FIT3170/2025W1-Beastly-Brawl-Showdown

Mar 2025 Oct 2025
5 Months active

Languages Used

MarkdownJavaScriptTypeScript

Technical Skills

DocumentationClass InheritanceGame DevelopmentObject-Oriented ProgrammingBackend DevelopmentJavaScript

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