
Over two months, Jae Kim developed and enhanced the core combat system for the Monash-FIT3170/2025W1-Beastly-Brawl-Showdown repository, focusing on backend game logic using TypeScript and JavaScript. Jae implemented per-monster attack and defense mechanics, introduced subclass-specific abilities such as critical hits and attack rerolls, and added robust state management for multi-turn effects like stun and invulnerability. The work emphasized clean code practices, refactoring, and clear documentation, resulting in a scalable and maintainable codebase. By organizing and clarifying core systems, Jae enabled flexible monster behaviors, improved play balance, and streamlined future development and testing for the project.

Month: 2025-05 — Delivered a focused set of combat system improvements for Monash-FIT3170/2025W1-Beastly-Brawl-Showdown. Implemented per-monster attack/defend logic to enable subclass customization, introduced useAbility with stun and temporary invulnerability, and added robust state management to support multi-turn effects. Refactored core systems for maintainability, added comprehensive health/charge attributes with documentation and reset semantics, and improved AC handling to derive current/base values instead of hardcoding. Result: more flexible enemy behavior, stronger play balance controls, easier testing, and a cleaner, scalable codebase.
Month: 2025-05 — Delivered a focused set of combat system improvements for Monash-FIT3170/2025W1-Beastly-Brawl-Showdown. Implemented per-monster attack/defend logic to enable subclass customization, introduced useAbility with stun and temporary invulnerability, and added robust state management to support multi-turn effects. Refactored core systems for maintainability, added comprehensive health/charge attributes with documentation and reset semantics, and improved AC handling to derive current/base values instead of hardcoding. Result: more flexible enemy behavior, stronger play balance controls, easier testing, and a cleaner, scalable codebase.
April 2025 (2025-04) monthly summary for Monash-FIT3170/2025W1-Beastly-Brawl-Showdown. Delivered core combat system enhancements and advanced attack mechanics across four monster archetypes, establishing a robust foundation for monster-vs-monster encounters, dynamic combat outcomes, and future balance iteration.
April 2025 (2025-04) monthly summary for Monash-FIT3170/2025W1-Beastly-Brawl-Showdown. Delivered core combat system enhancements and advanced attack mechanics across four monster archetypes, establishing a robust foundation for monster-vs-monster encounters, dynamic combat outcomes, and future balance iteration.
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