
Developed core gameplay and multiplayer features for the Luca-Umekubo/Product-Design repository over a two-month period, focusing on scalable team-based mechanics and robust end-game logic. Expanded the 3D environment with new maps, refined spatial layouts, and introduced varied game modes, including quick-time event catching and trickster throw mechanics. Implemented multiplayer networking and cross-peer RPC handling to synchronize lives, respawn, and spectator transitions, while integrating a game timer and UI for real-time player feedback. Maintained comprehensive documentation in Markdown and XML, supporting onboarding and future maintenance. Utilized GDScript and Godot Engine to deliver maintainable, well-documented code with clean integration practices.
May 2025 performance summary for Luca-Umekubo/Product-Design. Focused on delivering multiplayer features with robust end-game logic, UI improvements, and map refinements, while stabilizing life/respawn mechanics and cross-peer RPC handling. These efforts support scalable team-based gameplay, clearer player feedback, and faster release cycles.
May 2025 performance summary for Luca-Umekubo/Product-Design. Focused on delivering multiplayer features with robust end-game logic, UI improvements, and map refinements, while stabilizing life/respawn mechanics and cross-peer RPC handling. These efforts support scalable team-based gameplay, clearer player feedback, and faster release cycles.
April 2025 performance summary for Luca-Umekubo/Product-Design. This month delivered two major features and strengthened documentation and collaboration practices to support onboarding and future maintenance. No major bugs fixed this month.
April 2025 performance summary for Luca-Umekubo/Product-Design. This month delivered two major features and strengthened documentation and collaboration practices to support onboarding and future maintenance. No major bugs fixed this month.

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