
Developed and refined a core 3D court scene for the Luca-Umekubo/Product-Design repository, focusing on visual fidelity, collision accuracy, and maintainability. Leveraged Godot’s GDScript to set up the main court environment, including floor, borders, lighting, and camera, while consolidating assets into a dedicated scene file for streamlined organization. Addressed map alignment and border sizing to enhance collision visuals and stability. Proactively improved repository hygiene by removing unnecessary ignore rules and system files, reducing source control noise. Demonstrated skills in 3D modeling, scene management, and game development, enabling faster iteration and smoother onboarding for future contributors to the project.
Month: 2025-05 — Delivered core 3D court scene work and essential repository hygiene for Luca-Umekubo/Product-Design. The work improves visual fidelity, collision accuracy, and maintainability, enabling smoother iteration on Court project and faster onboarding for contributors.
Month: 2025-05 — Delivered core 3D court scene work and essential repository hygiene for Luca-Umekubo/Product-Design. The work improves visual fidelity, collision accuracy, and maintainability, enabling smoother iteration on Court project and faster onboarding for contributors.

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