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Aviv Pilipski

PROFILE

Aviv Pilipski

Developed the initial playable prototype for the HWKartKlash repository, focusing on establishing a foundational kart racing scene in Unity. The work involved setting up the core environment, including terrain, a basic kart model, and a follow camera, while implementing essential kart movement and input handling using C# and Unity YAML. Emphasis was placed on rapid prototyping and scene stability to support early testing and feedback, rather than bug fixing. The approach prioritized a test-ready build, enabling future feature iterations and integrations. Skills applied included 3D modeling, physics simulation, and scene setup, resulting in a stable base for ongoing game development.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

2Total
Bugs
0
Commits
2
Features
1
Lines of code
1,609
Activity Months1

Work History

May 2025

2 Commits • 1 Features

May 1, 2025

May 2025 monthly highlights for HWKartKlash: Delivered the initial playable prototype of the kart racing game, establishing the core scene, basic kart movement, terrain, and follow-camera setup. The work focuses on rapid prototyping, scene stability, and a test-ready build to enable early QA and stakeholder feedback. No explicit bug fixes documented; the month emphasized delivering a solid foundation for iterative feature development and future integrations.

Activity

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Quality Metrics

Correctness90.0%
Maintainability90.0%
Architecture90.0%
Performance90.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity YAML

Technical Skills

3D ModelingCamera ControlGame DevelopmentInput HandlingPhysics SimulationScene SetupUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

sozalpasan1/HWKartKlash

May 2025 May 2025
1 Month active

Languages Used

C#UnityUnity YAML

Technical Skills

3D ModelingCamera ControlGame DevelopmentInput HandlingPhysics SimulationScene Setup