
Developed the initial playable prototype for the HWKartKlash repository, focusing on establishing a foundational kart racing scene in Unity. The work involved setting up the core environment, including terrain, a basic kart model, and a follow camera, while implementing essential kart movement and input handling using C# and Unity YAML. Emphasis was placed on rapid prototyping and scene stability to support early testing and feedback, rather than bug fixing. The approach prioritized a test-ready build, enabling future feature iterations and integrations. Skills applied included 3D modeling, physics simulation, and scene setup, resulting in a stable base for ongoing game development.
May 2025 monthly highlights for HWKartKlash: Delivered the initial playable prototype of the kart racing game, establishing the core scene, basic kart movement, terrain, and follow-camera setup. The work focuses on rapid prototyping, scene stability, and a test-ready build to enable early QA and stakeholder feedback. No explicit bug fixes documented; the month emphasized delivering a solid foundation for iterative feature development and future integrations.
May 2025 monthly highlights for HWKartKlash: Delivered the initial playable prototype of the kart racing game, establishing the core scene, basic kart movement, terrain, and follow-camera setup. The work focuses on rapid prototyping, scene stability, and a test-ready build to enable early QA and stakeholder feedback. No explicit bug fixes documented; the month emphasized delivering a solid foundation for iterative feature development and future integrations.

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