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Antoine Hanna

PROFILE

Antoine Hanna

Antoine Hanna developed core gameplay systems and AI features for the Haiito92/PlatinumA3 repository over a three-month period, focusing on scalable campaign architecture, robust AI behavior, and modular plugin integration. He engineered complex AI behavior trees and group systems in C++ and Blueprints, reworking follow/flee logic and introducing dynamic activation APIs to improve reliability and extensibility. His work included DLL integration for runtime flexibility, UI enhancements using UMG, and iterative bug fixing to stabilize gameplay and developer workflows. By combining asset management, animation, and component-based design, Antoine delivered maintainable, testable systems that accelerated feature delivery and supported future content expansion.

Overall Statistics

Feature vs Bugs

69%Features

Repository Contributions

267Total
Bugs
52
Commits
267
Features
115
Lines of code
20,236
Activity Months3

Work History

December 2024

102 Commits • 49 Features

Dec 1, 2024

December 2024 performance snapshot for Haiito92/PlatinumA3 focused on stabilizing AI behavior, delivering core gameplay improvements, and laying the groundwork for faster iteration and future content. The month blended significant feature work with essential stability fixes and foundational tooling to support ongoing development and release readiness.

November 2024

123 Commits • 50 Features

Nov 1, 2024

November 2024 performance snapshot for Haiito92/PlatinumA3: Delivered key system features, stabilized core AI, and laid groundwork for scalable gameplay and UI. Key features included Rally System enhancements (Rally Timer, refined condition checks, Rally Time data), Sheep AI/Movement overhaul (V1 Floak Sheep Movement, LowFlee responsiveness, updated SheepController and Scarable interface CPP, new mats/meshes), and extensive DLL/AI infrastructure upgrades (DLL Integration, DLL Management System, AI Group System with FleeBehaviour validation, and migration from AIpawn to AIcharacters). UI and campaign flow were strengthened with SheepSystemSettings, SheepCountUI, CampaignSettings Blueprint Get, Sheep UI + UMG Module, end-game menu, and integration of Campaign GM with Sheep system, plus a Finish Game mechanism. Numerous quality improvements (Finish Game with enough sheep, Landed Delegate, UI polish, input/rotation smoothing) and stability fixes across hits (HUD, menus, file handling, and collision). These changes improve game stability, operator/QA efficiency, and scalability for future features.

October 2024

42 Commits • 16 Features

Oct 1, 2024

October 2024 monthly summary for Haiito92/PlatinumA3 focused on delivering a robust campaign framework, AI enhancements for Sheep, and a modular plugin/DLL architecture to improve maintainability and extensibility. The work established a scalable campaign backbone, integrated essential gameplay components, and delivered data structures for new characters. It also fixed critical spawn and gameplay issues to improve reliability and player experience, while enhancing developer velocity through plugin-based UI components and shared DLL integrations.

Activity

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Quality Metrics

Correctness76.6%
Maintainability77.0%
Architecture73.8%
Performance71.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

AssetBinaryBlueprintBlueprintsC#C++GitINIJSONUAsset

Technical Skills

AIAI BehaviorAI Behavior TreesAI ConfigurationAI DevelopmentAI ProgrammingAI SystemsAnimationAnimation SystemsAsset IntegrationAsset ManagementAudio EngineeringBehavior TreesBehavioral ProgrammingBlueprint

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Haiito92/PlatinumA3

Oct 2024 Dec 2024
3 Months active

Languages Used

BinaryC++GitINIJSONUnreal EngineUnreal Engine AssetsUnreal Engine Blueprints

Technical Skills

AI BehaviorAI Behavior TreesAI DevelopmentBehavior TreesBuild ManagementBuild System Configuration

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