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adrien-deroffignac

PROFILE

Adrien-deroffignac

Adrien de Roffignac developed core gameplay, UI, and AI systems for the Haiito92/PlatinumA3 repository, focusing on player experience and maintainability. Over three months, Adrien engineered robust Wolf AI using C++ and Unreal Engine Blueprints, integrating behavior trees and collision systems to refine in-game interactions. He overhauled menu and character selection flows, implementing data-driven UI with JSON and widget-based navigation to support multi-controller input and rapid content updates. His work included debugging, audio integration, and asset management, resulting in stable, scalable systems. The depth of his contributions established a strong technical foundation for future features and streamlined development workflows.

Overall Statistics

Feature vs Bugs

70%Features

Repository Contributions

118Total
Bugs
17
Commits
118
Features
39
Lines of code
4,445
Activity Months3

Work History

December 2024

81 Commits • 29 Features

Dec 1, 2024

December 2024 performance summary for Haiito92/PlatinumA3: Delivered core UI/UX enhancements and gameplay UI features, refined menus, and stabilized interactions to improve onboarding, accessibility, and player experience. Key outcomes include robust character selection with hold-to-navigate and cross-level navigation, charge button UI integrated with the logo, and a comprehensive Start/Pause Menu system with focusable controls and hover feedback. Extended UI polish across prompts, textures, and visuals, plus targeted bug fixes to improve reliability of menu interactions, audio prompts, and gameplay flows. This set of changes establishes a strong foundation for upcoming features and higher user engagement.

November 2024

28 Commits • 8 Features

Nov 1, 2024

November 2024 delivered a robust expansion of UI, input, and level systems for Haiito92/PlatinumA3, focusing on player experience, reliability, and content-iteration efficiency. Key features include wolf visuals and audio for combat feedback, a comprehensive character selection and ownership UI with controller-based class assignment, and data-driven level opening with widget configuration to accelerate level content updates. Menu and widget system enhancements improved navigation, per-player experiences, and UI responsiveness. A UI ownership detection bug was fixed to ensure correct input routing in multi-player contexts. Additional improvements covered keyboard mapping, gamepad actions, multi-controller character selection, JUICY Caught/LetGo features, and PDB DLL integration for debugging. These efforts reduce onboarding friction, increase engagement, and enable faster delivery of new levels and features while strengthening multi-user reliability and debugging capabilities.

October 2024

9 Commits • 2 Features

Oct 1, 2024

October 2024 monthly performance summary for Haiito92/PlatinumA3. Delivered core gameplay enhancements, UI refinements, and stability fixes that strengthen player experience and reduce ongoing maintenance. Key outcomes include robust Wolf AI improvements, a revamped main/end menu flow, reliable wolf spawning via environment plugin updates, and refined collision interactions, resulting in clearer gameplay progression and scalable foundations for future AI and UX work.

Activity

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Quality Metrics

Correctness75.2%
Maintainability75.4%
Architecture71.4%
Performance72.2%
AI Usage20.2%

Skills & Technologies

Programming Languages

C++INIJSONUAssetUnreal EngineUnreal Engine AssetUnreal Engine AssetsUnreal Engine BlueprintsUnrealScriptXML

Technical Skills

AI BehaviorAI Behavior TreesAI DevelopmentAsset IntegrationAsset ManagementAudio DesignAudio IntegrationBehavior TreesBug FixingBuild ConfigurationBuild SystemsC++CinematicsCollision DetectionCollision System

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Haiito92/PlatinumA3

Oct 2024 Dec 2024
3 Months active

Languages Used

C++Unreal Engine AssetUnreal Engine BlueprintsUnrealScriptiniINIUAssetUnreal Engine Assets

Technical Skills

AI BehaviorAI Behavior TreesBug FixingC++Collision SystemGame Development

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