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balthazar puget

PROFILE

Balthazar Puget

Balthazar Puget developed and integrated six new game levels and associated assets for the Haiito92/PlatinumA3 repository over a three-month period, focusing on asset management, level design, and game development using Unreal Engine. He delivered content for tutorial, gym, and multiple progression levels, refining onboarding flow and visual consistency across maps. His workflow emphasized reproducible asset pipelines, structured commit histories, and Git-based collaboration, ensuring traceability and streamlined onboarding for new contributors. By coordinating asset and map revisions across several feature areas, Balthazar improved playtesting readiness and maintained data integrity, demonstrating depth in Unreal Engine UMAP editing and asset integration practices.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

18Total
Bugs
0
Commits
18
Features
6
Lines of code
0
Activity Months3

Work History

December 2024

10 Commits • 2 Features

Dec 1, 2024

December 2024 monthly summary for Haiito92/PlatinumA3: Delivered significant level design and asset updates across Tutorial, Niveau, and Nuit to improve onboarding, visuals, and layout. Implemented new tutorial assets and revised LD_Tuto.umap, plus comprehensive updates to Niveau/Nuit content (LD_Niveau, LD_Nuit, Niveau Daphne variants). Worked through asset revisions and map edits with a structured commit history to support a more polished player experience. No critical bugs fixed this period; focus remained on feature delivery, asset pipelines, and cross-level consistency.

November 2024

7 Commits • 3 Features

Nov 1, 2024

November 2024-11 monthly summary for Haiito92/PlatinumA3: Delivered three Unreal Engine levels (LD_01, LD_Gym, LD_Niveau) with corresponding assets and finalized level data assets. The work strengthens the game’s content depth and progression, while maintaining a clean asset pipeline and version history. No critical bugs reported this month; all work focused on feature delivery and data integrity. Technologies demonstrated include Unreal Engine level design, asset integration, and Git-based collaboration, with clear commit history to support traceability and onboarding.

October 2024

1 Commits • 1 Features

Oct 1, 2024

October 2024 Monthly Summary for Haiito92/PlatinumA3 - Delivered New Level Assets for LD_Proto1 and LD_ProtoBalth: added level assets for the maps and generated asset files under the Puget directory to support immediate testing of new levels. - Commit and traceability: changes recorded in commit 7b669db60e7f61f8d62b3ff2c2d9f0ef9a36d66b with message 'LDproto vers2'.

Activity

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Quality Metrics

Correctness75.6%
Maintainability75.6%
Architecture75.6%
Performance75.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

Unreal EngineUnreal Engine Asset

Technical Skills

Asset ManagementGame DevelopmentLevel DesignUnreal Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Haiito92/PlatinumA3

Oct 2024 Dec 2024
3 Months active

Languages Used

Unreal Engine AssetUnreal Engine

Technical Skills

Asset ManagementLevel DesignGame DevelopmentUnreal Engine

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