
Balthazar Puget developed and integrated six new game levels and associated assets for the Haiito92/PlatinumA3 repository over a three-month period, focusing on asset management, level design, and game development using Unreal Engine. He delivered content for tutorial, gym, and multiple progression levels, refining onboarding flow and visual consistency across maps. His workflow emphasized reproducible asset pipelines, structured commit histories, and Git-based collaboration, ensuring traceability and streamlined onboarding for new contributors. By coordinating asset and map revisions across several feature areas, Balthazar improved playtesting readiness and maintained data integrity, demonstrating depth in Unreal Engine UMAP editing and asset integration practices.

December 2024 monthly summary for Haiito92/PlatinumA3: Delivered significant level design and asset updates across Tutorial, Niveau, and Nuit to improve onboarding, visuals, and layout. Implemented new tutorial assets and revised LD_Tuto.umap, plus comprehensive updates to Niveau/Nuit content (LD_Niveau, LD_Nuit, Niveau Daphne variants). Worked through asset revisions and map edits with a structured commit history to support a more polished player experience. No critical bugs fixed this period; focus remained on feature delivery, asset pipelines, and cross-level consistency.
December 2024 monthly summary for Haiito92/PlatinumA3: Delivered significant level design and asset updates across Tutorial, Niveau, and Nuit to improve onboarding, visuals, and layout. Implemented new tutorial assets and revised LD_Tuto.umap, plus comprehensive updates to Niveau/Nuit content (LD_Niveau, LD_Nuit, Niveau Daphne variants). Worked through asset revisions and map edits with a structured commit history to support a more polished player experience. No critical bugs fixed this period; focus remained on feature delivery, asset pipelines, and cross-level consistency.
November 2024-11 monthly summary for Haiito92/PlatinumA3: Delivered three Unreal Engine levels (LD_01, LD_Gym, LD_Niveau) with corresponding assets and finalized level data assets. The work strengthens the game’s content depth and progression, while maintaining a clean asset pipeline and version history. No critical bugs reported this month; all work focused on feature delivery and data integrity. Technologies demonstrated include Unreal Engine level design, asset integration, and Git-based collaboration, with clear commit history to support traceability and onboarding.
November 2024-11 monthly summary for Haiito92/PlatinumA3: Delivered three Unreal Engine levels (LD_01, LD_Gym, LD_Niveau) with corresponding assets and finalized level data assets. The work strengthens the game’s content depth and progression, while maintaining a clean asset pipeline and version history. No critical bugs reported this month; all work focused on feature delivery and data integrity. Technologies demonstrated include Unreal Engine level design, asset integration, and Git-based collaboration, with clear commit history to support traceability and onboarding.
October 2024 Monthly Summary for Haiito92/PlatinumA3 - Delivered New Level Assets for LD_Proto1 and LD_ProtoBalth: added level assets for the maps and generated asset files under the Puget directory to support immediate testing of new levels. - Commit and traceability: changes recorded in commit 7b669db60e7f61f8d62b3ff2c2d9f0ef9a36d66b with message 'LDproto vers2'.
October 2024 Monthly Summary for Haiito92/PlatinumA3 - Delivered New Level Assets for LD_Proto1 and LD_ProtoBalth: added level assets for the maps and generated asset files under the Puget directory to support immediate testing of new levels. - Commit and traceability: changes recorded in commit 7b669db60e7f61f8d62b3ff2c2d9f0ef9a36d66b with message 'LDproto vers2'.
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