
Worked on the AsyncTI4/TI4_map_generator_bot repository to address a critical bug affecting faction naming logic in map generation for a game development project. Focused on correcting the Keleres cruiser faction name to ensure consistency with game rules and related data structures, such as Abilities and Genomes. Utilized Java programming and JSON data handling to implement targeted validation improvements, preventing future mismatches and reducing the risk of cascading gameplay errors. Emphasized precise, well-documented changes with a clear commit history, supporting maintainability and traceability. Applied unit testing practices to verify the fix, resulting in more reliable map generation and streamlined future maintenance.
Month 2025-12 focused on correcting faction naming logic in AsyncTI4/TI4_map_generator_bot to ensure accurate gameplay and reduce downstream errors. Implemented a focused bug fix for Keleres cruiser faction naming and tightened validation to prevent future mismatches across the map generation pipeline. Result: more reliable map generation, fewer hotfixes, and improved alignment of faction identifiers with game rules and data (Abilities/Genomes).
Month 2025-12 focused on correcting faction naming logic in AsyncTI4/TI4_map_generator_bot to ensure accurate gameplay and reduce downstream errors. Implemented a focused bug fix for Keleres cruiser faction naming and tightened validation to prevent future mismatches across the map generation pipeline. Result: more reliable map generation, fewer hotfixes, and improved alignment of faction identifiers with game rules and data (Abilities/Genomes).

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