
Hugo Castaño Cuéllar developed an audio feedback system for the Jumping-Jack repository, focusing on enhancing player experience across gameplay and scenes. He implemented scene-specific audio routing and integrated triggers for actions like running, jumping, and sliding, updating Unity prefabs with appropriate audio clip references. Using C# and Unity Engine, Hugo refined player audio logic to resolve playback gaps and misfires, ensuring consistent feedback throughout levels. He also managed asset updates and scene wiring, which improved build readiness and QA reproducibility. The work culminated in the delivery of a binary artifact for distribution, streamlining future testing and deployment processes.

November 2024 — Jumping-Jack (CITM-MOBILE-DEVICES-TERRASSA). Delivered a cohesive audio feedback experience across gameplay and scenes and prepared a build artifact for distribution. Key features delivered: Audio Feedback System Across Gameplay and Scenes implemented with proper triggers for running, jumping, and sliding; scene-specific audio routing; updated prefabs with audio clip references; LevelSound added; lobby audio wiring and related scene assets updated. Commits illustrating the work include: prueba de audio player; updated sounds; Audios de players arreglados; Update Lobby.unity; LevelSound added; prefab updated. Major bugs fixed: resolved audio playback gaps and misfires across levels by refining audio logic and references; corrected player audio references and scene wiring. Delivery artifact EntregaMoviles.zip added to the repository (no code changes) to enable distribution. Overall impact: improved player feedback and polish, easier QA, and faster build delivery. Technologies demonstrated: Unity audio system, prefab workflows, scene management, and Git-based version control; artifact packaging.
November 2024 — Jumping-Jack (CITM-MOBILE-DEVICES-TERRASSA). Delivered a cohesive audio feedback experience across gameplay and scenes and prepared a build artifact for distribution. Key features delivered: Audio Feedback System Across Gameplay and Scenes implemented with proper triggers for running, jumping, and sliding; scene-specific audio routing; updated prefabs with audio clip references; LevelSound added; lobby audio wiring and related scene assets updated. Commits illustrating the work include: prueba de audio player; updated sounds; Audios de players arreglados; Update Lobby.unity; LevelSound added; prefab updated. Major bugs fixed: resolved audio playback gaps and misfires across levels by refining audio logic and references; corrected player audio references and scene wiring. Delivery artifact EntregaMoviles.zip added to the repository (no code changes) to enable distribution. Overall impact: improved player feedback and polish, easier QA, and faster build delivery. Technologies demonstrated: Unity audio system, prefab workflows, scene management, and Git-based version control; artifact packaging.
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