EXCEEDS logo
Exceeds
Cifu2004

PROFILE

Cifu2004

Albertito Cibu developed core gameplay and audio systems for Burned-Games/W40K-TLM and CITM-MOBILE-DEVICES-TERRASSA/Jumping-Jack, focusing on player experience and maintainability. He implemented features such as camera follow logic, level progression UI, and robust scene management in Unity using C# and Lua scripting, ensuring smooth onboarding and reliable state transitions. For W40K-TLM, he integrated Wwise-powered 3D audio, built scalable asset pipelines, and synchronized audio events across levels, enhancing immersion and QA efficiency. His work included bug fixes for audio stability and UI feedback, demonstrating depth in audio engineering, asset management, and cross-disciplinary scripting to support future content delivery.

Overall Statistics

Feature vs Bugs

86%Features

Repository Contributions

121Total
Bugs
8
Commits
121
Features
48
Lines of code
1,931,425
Activity Months5

Work History

June 2025

3 Commits • 1 Features

Jun 1, 2025

June 2025 monthly summary for Burned-Games/W40K-TLM: Delivered critical audio enhancements and resolved an audio-volume bug, strengthening immersion and reliability. Key work included integrating Wwise audio events for healing, cinematic sequences, dialogue skipping, and intro cinematics, with playback logic to ensure responsive and consistent sound design. Fixed SettingsSFX volume max handling to prevent sounds at absolute max volume, avoiding unwanted audio feedback and errors. These updates improve player experience, reduce audio-related QA issues, and set a scalable foundation for future audio features.

May 2025

88 Commits • 37 Features

May 1, 2025

May 2025 monthly summary for Burned-Games/W40K-TLM: Delivered a comprehensive audio overhaul powered by Wwise, establishing a scalable audio pipeline and cross-level consistency. Implemented 3D audio for enemies and bosses, updated Level 1–3 audio assets, and integrated background music, UI SFX, and music-related entities. Completed critical stability fixes (project save regression, crash avoidance, and pause/exiting SFX handling) and enhanced QA/testing, enabling reliable releases and smoother future content iterations. The work significantly improves player immersion, reduces post-release audio defects, and accelerates content-driven updates.

April 2025

6 Commits • 1 Features

Apr 1, 2025

April 2025 Monthly Summary — Burned-Games/W40K-TLM. Focused on delivering an audio-centric feature set and stabilizing audio cues to improve player immersion and reliability of sound design across gameplay. The work emphasizes business value by enabling scalable asset management and consistent audio experiences in the title.

March 2025

4 Commits • 2 Features

Mar 1, 2025

In March 2025, delivered two primary capabilities for Burned-Games/W40K-TLM that directly impact QA efficiency and player experience: a God Mode Invincibility Toggle for rapid testing and accessibility, and a comprehensive Expanded Audio Assets Pack (Wwise) to improve gameplay feedback and immersion. Work focused on integrating robust testability with high-quality audio cues across player actions, enemies, and environments.

November 2024

20 Commits • 7 Features

Nov 1, 2024

Month: 2024-11 | Repository: CITM-MOBILE-DEVICES-TERRASSA/Jumping-Jack Key features delivered: - Camera Follow System Enhancement: Refined camera behavior to follow the player within defined boundaries, ensuring visibility and centering during gameplay. This improves pilotability and reduces player disorientation, contributing to a smoother combat and exploration experience. Related commits: dda34b0bca46393b5e4b68706fe9116a05da92ac; b95667552ce5efe9e9dd7c802c0c0a1450f2ba51. - Level One Environment Completion and Movement Tuning: Finalized Level One assets and tuned movement parameters (jump/sliding) to refine level feel and accessibility, reducing friction for new players and speeding up onboarding. Commits: 5098f12e4827528cd664c0b739ea3f1bfc18ae6b; a049177530e72b6def2c71af7838a7363d43fc4e; b60015f4e1134fc1b02e3c27d6954a0ec3206e17. - Level Two Design Completion and Progression UI: Implemented Level Two layout and integrated a progression UI to signal completion and manage transitions, supporting smoother player flow between levels. Commits: 3e07334584209ed66075e0250276a554345bf447; bca0306b3f7035229862c89a3622a1c81023dffc. - Level Three Environment Population and Tweaks: Added Level Three environmental assets and refined geometry (Walls, Ground, CenterWall) to enhance level realism and consistency with design intent. Commits: 2a9da0db224604e3fff3989ff29c229cd2d200d8; 574effe55b873386edb36cd78ba752986cdd6d28; bbc7334f5f0086a6deadd835c903f4e99ee0598e; 07306a23cc68c4f7f23a855b87a590928dc35ee5. - Scene Management and Level Progression Overhaul: Streamlined scene management, removed outdated scenes, and clarified next-level loading and Level 2 completion status to reinforce progression guarantees and reduce load-time surprises. Commits: 82f4355f5eea30672a294fe83734b81fd47c3d88; c93c95415b4a6f6d29487bf597e398dbcada4d51; e6b3dfb85d32f59933815e7d29230f56d861fb37. - UI Overhaul: Victory, Game Over, and Score Display: Reworked UI for victory and game-over flows, aligned fonts/anchors, and enhanced score presentation to reinforce feedback loops and player motivation. Notable fixes include preserving the game-over screen and stabilizing victory flow. Commits: aa05c4d06e19790278affa39177bd727e973d513; 3564cae9a9ef0cb2de51f9e70a2a802f8628c199; 0547b25f5043f1c9ad9938b96547e7657a6f8b57; e93effabe632de82eb470656ca6f151ed4d1e401; a870a293d9485e60d9a2943a4140965324c0fe2a. - Project Structure Cleanup and Refactor: Consolidated and reorganized project structure, improving maintainability and enabling clearer UML diagrams and asset references. Commit: 86b7d6c86c28633d5b19e80d8a7ebfd03df45705. Major bugs fixed: - UI stability: Ensured game-over screen persistence and corrected victory flow to prevent regressions in end-of-match UX. - Level progression stability: Cleaned up scene loading and meta-level transitions to avoid inconsistent state between Level 2 completion and subsequent level loading. - General gameplay polish: Addressed issues in camera alignment and movement tuning that previously impacted playability in Level One. Overall impact and accomplishments: - Delivered a cohesive, player-centric progression experience across three early levels with improved camera behavior, movement tuning, and UI feedback loops, directly impacting onboarding speed and player satisfaction. - Achieved maintainability gains through targeted refactors and a cleaner project structure, enabling faster iteration and future feature delivery. - Reduced risk in level transitions and end-of-game flows, leading to more dependable builds and smoother QA cycles. Technologies/skills demonstrated: - Unity engine proficiency (scene management, camera systems, UI toolkit integration, and level design). - C#/scripting discipline for movement tuning, progression mechanics, and UI behavior. - UI/UX sense in crafting responsive victory/game-over screens and progression indicators. - Code organization and maintainability practices, including refactoring and asset/scene lifecycle management.

Activity

Loading activity data...

Quality Metrics

Correctness81.8%
Maintainability82.2%
Architecture75.6%
Performance74.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

BinaryC#JSONLuaScene DataTeaTeaSceneTextUnityUnity Prefab

Technical Skills

2D Game Development3D Audio Implementation3D Environment AdjustmentAsset IntegrationAsset ManagementAudio EngineeringAudio ImplementationAudio IntegrationAudio Middleware ConfigurationAudio OptimizationAudio ProgrammingC#C# ScriptingCamera ControlCinematic Implementation

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

Burned-Games/W40K-TLM

Mar 2025 Jun 2025
4 Months active

Languages Used

JSONLuaXMLBinaryWwiseC#Scene DataTea

Technical Skills

Audio EngineeringAudio IntegrationGame AudioGame DevelopmentScriptingSound Design

CITM-MOBILE-DEVICES-TERRASSA/Jumping-Jack

Nov 2024 Nov 2024
1 Month active

Languages Used

C#UnityUnity Scene Description

Technical Skills

2D Game DevelopmentAsset ManagementC#C# ScriptingCamera ControlGame Development

Generated by Exceeds AIThis report is designed for sharing and indexing