
Nicolas Casemasana developed and refined core gameplay features for the Jumping-Jack repository, focusing on scene management and UI development using C# and the Unity Engine. He implemented a new victory flow with scene transitions, adding controls for progressing, retrying, or exiting, and improved Level 3’s UI readability and navigation. Addressing critical bugs, he enhanced game state persistence and pause functionality, reducing crash risk and ensuring stable session transitions. His work included correcting scene loading methods, adjusting font sizes, and resetting game time after transitions. These contributions improved onboarding, player retention, and overall session stability, demonstrating depth in Unity-based engineering.

November 2024: Delivered a polished victory flow and reliable scene transitions for Jumping Jack, strengthened UI readability on Level 3, and fixed critical persistence/transition bugs. The changes reduce crash risk, improve session stability during level changes, and accelerate player progression, driving better onboarding and retention. Demonstrated deep Unity proficiency in scene management, UI/UX tuning, and robust state handling.
November 2024: Delivered a polished victory flow and reliable scene transitions for Jumping Jack, strengthened UI readability on Level 3, and fixed critical persistence/transition bugs. The changes reduce crash risk, improve session stability during level changes, and accelerate player progression, driving better onboarding and retention. Demonstrated deep Unity proficiency in scene management, UI/UX tuning, and robust state handling.
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