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iboguane

PROFILE

Iboguane

Over six months, Ivan contributed to the DiamondProjectTeam03 repository by building and integrating 3D assets, environments, and gameplay features using Unreal Engine and C++. He delivered new levels, expanded arena environments, and introduced character, enemy, and weapon assets, focusing on visual fidelity and streamlined asset management. Ivan applied skills in 3D modeling, animation integration, and configuration management to enhance level design and accelerate development workflows. His work included editor visual profile enhancements and preplanning systems, supporting rapid iteration and QA. The depth of his engineering is reflected in the breadth of features delivered, with consistent attention to maintainability and scalability.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

94Total
Bugs
0
Commits
94
Features
32
Lines of code
77
Activity Months6

Work History

October 2025

3 Commits • 2 Features

Oct 1, 2025

Month: 2025-10 — Focused delivery of editor and level visual enhancements for DiamondProjectTeam03, delivering tangible editor workflow improvements and higher fidelity visuals that accelerate design iteration and QA feedback. No explicit major bugs fixed were reported in this dataset; work concentrated on feature delivery and asset integration. Overall impact includes improved editing scenarios, richer test levels, and a clearer path for future iterations.

September 2025

1 Commits • 1 Features

Sep 1, 2025

September 2025 monthly summary for PFE-CLAY/DiamondProjectTeam03: Delivered a new playable level L_TestIvan, including its map file and associated binary assets. This adds immediate content for playtesting and QA, contributing to milestone readiness and user engagement potential. No major bugs were reported this month. The work demonstrates strong asset integration, level design, and adherence to the repository's production workflow.

June 2025

56 Commits • 18 Features

Jun 1, 2025

June 2025: Delivered comprehensive visual, AI/preplanning, and gameplay improvements in the DiamondProjectTeam03 repo. Key deliverables include: (1) World geometry and textures — added couloir and door pyramid, updated walls/pillars textures, and refined pyramid mesh/textures; (2) Character/PNJ textures and UI — refreshed PNJ/MainCharacter textures, added Arms texture, and UI flux texture; (3) Preplanning and GD core — launched Preplan_v2, shader/material updates, and enhanced preplan texts and checks; (4) Gameplay enhancements — refined gun rotation, consolidated preplanning scaffolding, improved NPC pathing/triggers, and introduced helmet animations/UI interactions; (5) Content and polish — new Corps entity, SubtitlesDT assets, ally health system upgrade, decals and bullet-hole visuals, zone central polish, and related UI fixes. These efforts collectively improved immersion, consistency, and delivery velocity for future features.

May 2025

15 Commits • 5 Features

May 1, 2025

Month: 2025-05 — DiamondProjectTeam03: Focused on delivering core world assets and character integration to accelerate playtesting, visual fidelity, and level progression. No explicit major bugs reported in the data; emphasis remained on asset integration, environment expansion, and visual polish to enable next milestones.

April 2025

2 Commits • 1 Features

Apr 1, 2025

Month: 2025-04 Focus: Asset delivery and repository organization within DiamondProjectTeam03. Delivered a major enemy assets overhaul to enable scalable content creation and streamlined asset management.

March 2025

17 Commits • 5 Features

Mar 1, 2025

March 2025 for DiamondProjectTeam03 focused on delivering substantial gameplay fidelity, new combat options, and improved visual quality, with a development-automation boost via grid assets. Key outcomes include arena expansion and enhanced level design for richer arena gameplay and combat visualization; a new GunRifle weapon with associated visuals, physics, and pickup/orientation mechanics; refreshed NPC cosmetics and Erika_Archer assets to elevate character fidelity; an upgrade of enemy materials and textures for higher visual fidelity while removing unused assets; and the introduction of Utility Grid Assets to accelerate development visualization and iteration.

Activity

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Quality Metrics

Correctness85.0%
Maintainability85.0%
Architecture84.6%
Performance83.6%
AI Usage20.4%

Skills & Technologies

Programming Languages

C++INIUnreal EngineUnreal Engine AssetUnrealScript

Technical Skills

3D Animation3D Art3D Asset Integration3D Asset Management3D ModelingAnimationAnimation IntegrationAsset IntegrationAsset ManagementC++Character RiggingConfiguration ManagementGame DevelopmentLevel DesignMaterial Authoring

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

PFE-CLAY/DiamondProjectTeam03

Mar 2025 Oct 2025
6 Months active

Languages Used

Unreal Engine AssetUnrealScriptC++Unreal EngineINI

Technical Skills

3D Asset Integration3D Asset ManagementAsset IntegrationAsset ManagementGame DevelopmentLevel Design

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