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Semayl

PROFILE

Semayl

Antoine Pinson contributed to the DiamondProjectTeam03 repository by building and refining multiple game features and levels over four months, focusing on rapid prototyping, asset integration, and immersive content delivery. He implemented new level prototypes and backstage integrations using Unreal Engine and Blueprint Scripting, establishing reusable workflows for testing and iteration. Antoine managed asset pipelines, refactored naming conventions, and improved build stability through version control and targeted bug fixes. His work included AI implementation, audio engineering with Wwise, and cross-engine asset updates, resulting in scalable backstage content, enhanced player immersion, and more reliable QA cycles, demonstrating depth in both technical execution and process discipline.

Overall Statistics

Feature vs Bugs

75%Features

Repository Contributions

47Total
Bugs
4
Commits
47
Features
12
Lines of code
5,897
Activity Months4

Work History

May 2025

21 Commits • 9 Features

May 1, 2025

May 2025 milestone for DiamondProjectTeam03 focused on immersive content delivery, asset readiness, and build stability. Key achievements include Backstages content updates and texture refinements, placeholder assets and PlayerDeath asset integration, targeted bug fixes and timing adjustments, LevelArt and BP/audio updates with cross-module versioning, and stability improvements via a merge revert and Backstages wall testing. These efforts translate to higher player immersion, faster QA cycles, and more reliable builds across modules.

April 2025

5 Commits • 1 Features

Apr 1, 2025

April 2025 — DiamondProjectTeam03: Backstage Level Integration and Refactor. Implemented integration of backstage content into the persistent level, created backstage assets, refactored asset naming, and updated related level maps to enable testing and gameplay improvements. Demonstrated asset pipeline discipline, level design tooling proficiency, and commit hygiene, delivering clear governance, improved testability, and faster iteration cycles for scalable backstage content.

March 2025

16 Commits • 1 Features

Mar 1, 2025

March 2025 performance summary: Delivered cross-engine level prototyping across Unreal and Unity, introducing a new playable level L_AntoineProtoLD2.umap and iterative asset updates to support rapid prototyping, testing, and feedback. Executed extensive Level Design work across Antoine prototypes and Puzzle Tower assets, establishing a solid foundation for QA readiness and next-iteration polishing. Stabilized the prototyping pipeline by addressing regressions and a merge revert, ensuring stable delivery of test levels and asset updates.

February 2025

5 Commits • 1 Features

Feb 1, 2025

February 2025 performance focused on prototyping and testing groundwork for AntoineProtoLD in DiamondProjectTeam03. Delivered a new level prototype scene, testing map, and a tower puzzle route; updated prototype assets and merged these features into the initial prototype. No major bugs fixed this month; the work established reusable scaffolding for rapid iteration and future content delivery.

Activity

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Quality Metrics

Correctness72.4%
Maintainability72.0%
Architecture72.0%
Performance72.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

INIUnreal EngineUnreal Engine AssetUnrealScriptWwise

Technical Skills

AI ImplementationAsset IntegrationAsset ManagementAudio EngineeringBlueprint ScriptingConfiguration ManagementGame DevelopmentLevel DesignUnreal EngineVersion Control

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

PFE-CLAY/DiamondProjectTeam03

Feb 2025 May 2025
4 Months active

Languages Used

INIUnreal EngineUnreal Engine AssetUnrealScriptWwise

Technical Skills

Asset IntegrationAsset ManagementConfiguration ManagementGame DevelopmentLevel DesignAI Implementation

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