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Petit Choupinou

PROFILE

Petit Choupinou

Alex Lebourhis developed core gameplay systems and AI features for the PFE-CLAY/DiamondProjectTeam03 repository, focusing on scalable enemy behaviors, robust combat mechanics, and editor tooling. He engineered modular AI controllers, wave-based spawning, and dynamic navigation using C++ and Unreal Engine Blueprints, integrating 3D pathfinding and behavior trees to support both ranged and melee enemies. Alex improved asset and build management, enhanced UI and dialogue systems, and implemented memory and performance optimizations. His work addressed stability, maintainability, and release readiness, delivering reliable gameplay loops and streamlined development pipelines. The depth of his engineering enabled rapid iteration and future extensibility.

Overall Statistics

Feature vs Bugs

43%Features

Repository Contributions

91Total
Bugs
39
Commits
91
Features
30
Lines of code
30,611
Activity Months7

Work History

October 2025

6 Commits • 3 Features

Oct 1, 2025

October 2025 monthly summary for DiamondProjectTeam03: Focused on delivering a robust melee enemy system, tooling improvements, and release readiness. Key features include a new melee enemy type and a spawner framework (AEnemySpawner, AMeleeSpawner) with start behavior integration and enhanced spawner-driven AI management (including death reactions, activation, and respawn flow). RiderLink was integrated into the build configuration to improve C++/Blueprint tooling and development experience. Build and deployment cleanup removed non-essential pdb debugging files from DLLs and assets to streamline releases. Additional stability work included Spawner Manager and main menu fixes and melee AI behavior tree/task refinements. Impact includes faster iteration, more reliable AI, reduced release footprint, and stronger alignment of engineering effort with product goals.

September 2025

5 Commits • 3 Features

Sep 1, 2025

September 2025 monthly summary for PFE-CLAY/DiamondProjectTeam03. Focused on stability, rendering quality, and code architecture. Delivered four major items across the repo: Internal maintenance improvements, Megalights rendering enhancement, PathVolume EndPlay memory leak fix, ShootingEnemy system refactor. These changes yielded improved stability, reduced RAM usage, and a clearer code structure for future work. Technologies demonstrated include Unreal Engine configuration, C++ refactoring, memory management, and maintainability patterns. Business value: more reliable builds, better runtime performance, and scalable architecture.

June 2025

38 Commits • 10 Features

Jun 1, 2025

June 2025 — DiamondProjectTeam03: Delivered core gameplay enhancements, introduced dialogue and event point systems, improved AI and navigation reliability, and advanced player experience with subtitles and SFX updates. Implemented structural integrations (DLLs) and completed a broad set of fixes stabilizing enemy behavior, pathfinding, and alignment with project goals. Business value: faster feature delivery, improved player engagement, and reduced post-release risk through extensive bug fixes and refactoring.

May 2025

19 Commits • 4 Features

May 1, 2025

May 2025 monthly summary for PFE-CLAY/DiamondProjectTeam03 focused on stabilizing gameplay loops, enhancing AI behavior, and hardening the editor/build pipeline. Key features delivered include a WaveManager-based dynamic wave system with pausable spawns and safe cleanup to ensure deterministic waves and easier QA, and comprehensive allied AI/improvement work including crouching, navigation point integration, and drone behavior enhancements. Critical bugs fixed strengthen core gameplay and tooling stability: enemy projectile collisions now damage only actors with HealthComponent and are destroyed on impact; startup patrol triggers were suppressed to prevent unintended ally patrols; and multiple editor DLL/assets patches resolved stability and build issues. Additional navigation/pathfinding improvements were implemented via a new navigation point system and robust path data support, enabling more reliable AI routing and stealth behavior. These changes deliver measurable business value by improving play experience consistency, reducing regression risk, and strengthening the pipeline for future iterations.

April 2025

11 Commits • 2 Features

Apr 1, 2025

April 2025 performance summary for DiamondProjectTeam03: Delivered significant enhancements to enemy AI and wave-based engagement, integrated a CPathfinding-based pathfinding system, and introduced a MosquitoEnemy with adjustable speed plus a wave spawner. Implemented DroneCadaver system enabling drone-based corpse transport (with HatchIncinerator placeholder) and groundwork for disposal mechanics. Resolved Lucas-specific enemies scene issues for project stability. Reverted earlier projectile fixes to restore build stability and map cooking, reducing risk of regressions. Overall, these deliveries improved combat depth, asset- and scene stability, and engineering productivity.

March 2025

10 Commits • 7 Features

Mar 1, 2025

March 2025 performance highlights for DiamondProjectTeam03 (PFE-CLAY). Focused on delivering core gameplay UX, AI capabilities, combat robustness, and editor/plugin integration to enable faster iteration and better product quality. Achievements include a comprehensive UI system, allied AI with dynamic navigation groundwork, enhanced turret combat, and ongoing editor and asset pipeline improvements that reduce release risk and support future scale.

February 2025

2 Commits • 1 Features

Feb 1, 2025

February 2025 — Key deliverables for DiamondProjectTeam03 include the Turret Enemy AI and Health-based Combat System. Implemented range-based turret shooting and patrol behavior, introducing new AI controller, enemy, projectile, and turret enemy classes. Added a health component and damage interaction system to unify combat per the commits 8d964c09d43d93c54c64e7eedb8f81f7514353c1 and 03f99f7a039dd0ff6de89e677665046c446512c1, enabling robust player damage on collision and more cohesive enemy behavior. These changes improve gameplay engagement, enable scalable combat mechanics, and enhance testability and maintainability.

Activity

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Quality Metrics

Correctness77.6%
Maintainability77.6%
Architecture72.8%
Performance67.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

BinaryBlueprintBlueprintsC++INIJSONUnreal EngineUnreal Engine AssetUnrealScriptini

Technical Skills

3D PathfindingAI BehaviorAI DevelopmentAI NavigationAI ProgrammingAnimation BlueprintsAsset IntegrationAsset ManagementBehavior TreesBlueprintBlueprintsBug FixingBuild ConfigurationBuild EngineeringBuild Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

PFE-CLAY/DiamondProjectTeam03

Feb 2025 Oct 2025
7 Months active

Languages Used

C++INIiniUnrealScriptBlueprintsJSONBinaryUnreal Engine

Technical Skills

AI ProgrammingC++Combat SystemsGame DevelopmentUnreal EngineAI Behavior

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