EXCEEDS logo
Exceeds
TimCarrot

PROFILE

Timcarrot

Tim Leonard Ullrich contributed to the Prophecy-of-Ash repository by developing and integrating 3D art assets and establishing a reproducible QA workflow for game development. He delivered production-ready Ghoul enemy models, refined texture maps for cross-platform fidelity, and implemented physics and rigging adjustments to ensure animation stability. Using Unreal Engine asset workflows and skills in 3D asset integration and texture artistry, Tim enabled immediate in-game deployment and streamlined asset management. His work included creating targeted testing scenes and prototype combat assets, which improved test coverage, accelerated content prototyping, and reduced time-to-delivery, demonstrating a methodical approach to asset pipeline and QA readiness.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

6Total
Bugs
0
Commits
6
Features
2
Lines of code
0
Activity Months2

Work History

July 2025

3 Commits • 1 Features

Jul 1, 2025

July 2025 — Delivered production-ready Ghoul enemy integration and early combat assets for Prophecy of Ash, enabling immediate in-game use and faster iteration. Key outcomes include: (1) Game-ready Ghoul_Enemy asset integrated (model, physics, textures); (2) Ghoul texture maps refined for higher fidelity across platforms; (3) Prototype Ifrit and sword assets added to accelerate future combat content; (4) Hip muscle rigging fixed for Ghoul animation stability. Commits: 46c6426802f3bbfa167480307d29bb1dd427ed20, 75fe53584e5c29a15ad635ecde30583be6e14dd0, 6a8474c06e6727b5d5c668fe5126fb5362f0a299. All changes pushed to maximoh-mmo/Prophecy-of-Ash, improving asset pipeline and reducing time-to-delivery. Business value: improved visuals, faster prototyping, and more varied gameplay experiences.

May 2025

3 Commits • 1 Features

May 1, 2025

In May 2025, Prophecy of Ash advanced QA readiness and asset pipeline by delivering targeted testing assets and establishing a reproducible QA workflow. Key outcomes center on asset readiness for QA, improved test coverage, and traceability for ongoing development.

Activity

Loading activity data...

Quality Metrics

Correctness70.0%
Maintainability70.0%
Architecture70.0%
Performance70.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

Unreal Engine Asset

Technical Skills

3D Art3D Asset IntegrationAsset ManagementGame DevelopmentTexture Artist

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

maximoh-mmo/Prophecy-of-Ash

May 2025 Jul 2025
2 Months active

Languages Used

Unreal Engine Asset

Technical Skills

3D Art3D Asset IntegrationAsset ManagementGame DevelopmentTexture Artist

Generated by Exceeds AIThis report is designed for sharing and indexing