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Zarbony

PROFILE

Zarbony

Jens Kaerger developed core gameplay and UI systems for the Prophecy-of-Ash repository over three months, focusing on scalable, data-driven architecture in Unreal Engine using C++ and Blueprint scripting. Jens delivered a comprehensive UI/UX overhaul, including HUD, menu systems, and a Compass Bar for player navigation, integrating new assets and refining input mapping for improved onboarding and retention. He implemented a modular dialogue system supporting NPC interactions and quest logic, and updated FMOD audio plugins to enhance the asset pipeline. Jens’s work demonstrated strong asset management, version control, and a commit-driven workflow, resulting in robust, maintainable features without introducing regressions.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

22Total
Bugs
0
Commits
22
Features
6
Lines of code
454
Activity Months3

Work History

July 2025

3 Commits • 1 Features

Jul 1, 2025

Monthly summary for 2025-07: Delivered the Compass Bar UI feature for Prophecy-of-Ash with initial assets, UI integration, and HUD support to provide a navigational aid to players. Known limitation: Compass rotation with the camera is not implemented yet. Impact: improves player orientation and exploration, supports onboarding, and reduces time to locate objectives. Next steps include implementing camera-aligned rotation, refining visuals, and expanding cartography tools. Technologies/skills demonstrated: Unreal Engine UI (UMG), Blueprint widgets, Materials/Textures, HUD integration, asset pipeline, and version-control hygiene.

May 2025

14 Commits • 4 Features

May 1, 2025

Monthly summary for 2025-05 focusing on the Prophecy-of-Ash repo. Highlights include Pause Menu System UI/input enhancements and a bug fix; Dialogue System Overhaul with data-driven architecture; Core Gameplay and Quest System foundation; FMOD plugin updates. Emphasizes business value, user experience improvements, and robust technical architecture.

April 2025

5 Commits • 1 Features

Apr 1, 2025

April 2025 — Prophecy-of-Ash UI/UX overhaul: Delivered a cohesive UI refresh across the HUD and core menus, integrated a UI framework, and refined input mappings. Implemented a HUD with character stats and player data, Start/Main/Pause menus, new UI assets, and an ExitGame button. Input mappings were aligned with standard keyboard controls (Pause mapped to Escape). This update establishes a scalable foundation for richer options, settings, and analytics-driven features, improving onboarding, navigation, and player retention.

Activity

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Quality Metrics

Correctness74.6%
Maintainability74.6%
Architecture71.8%
Performance67.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

BinaryBlueprintC++Unreal EngineUnreal Engine AssetUnreal Engine AssetsUnreal Engine Binary AssetsUnreal Engine BlueprintsUnrealScript

Technical Skills

Ability SystemAnimation EngineeringAsset IntegrationAsset ManagementBlueprint ScriptingBuild ManagementC++Character ControllerCharacter RiggingData-Driven DesignDebuggingDialogue System ImplementationGame DevelopmentHUD DevelopmentInput Mapping

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

maximoh-mmo/Prophecy-of-Ash

Apr 2025 Jul 2025
3 Months active

Languages Used

C++Unreal EngineUnreal Engine AssetsUnrealScriptBinaryBlueprintUnreal Engine AssetUnreal Engine Binary Assets

Technical Skills

Asset IntegrationAsset ManagementGame DevelopmentHUD DevelopmentInput MappingLevel Design

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