
Marc Arnold contributed to the maximoh-mmo/Prophecy-of-Ash repository by building and integrating 3D character and environmental assets using Unreal Engine. He developed a modular Desert Elf character asset set, including low-polygon meshes, full textures, and item-slot customization, which streamlined content creation and enabled rapid iteration. Marc established dedicated test environments to validate asset integration and improve feedback cycles, reducing risk during development. He also expanded the environmental asset library with pre-compiled .uasset files for architectural components, supporting faster and more consistent level design. His work demonstrated depth in 3D Asset Integration, Asset Management, and Game Development, enhancing project modularity and efficiency.

Monthly work summary for 2025-08 focusing on key accomplishments, business value, and technical achievements for the repository maximoh-mmo/Prophecy-of-Ash.
Monthly work summary for 2025-08 focusing on key accomplishments, business value, and technical achievements for the repository maximoh-mmo/Prophecy-of-Ash.
Monthly performance summary for 2025-07: Delivered Desert Elf Asset Library Expansion and Modularization for the Prophecy-of-Ash project. Implemented a new Desert Elf asset set with low-polygon mesh options, full body/face/outfit textures, and modular body-part assets to support item-slot customization and future modularity. Added Gate 2 Version of Desert Elf with textures and added separated meshes for item slots. These assets streamline content creation, enable rapid variation, and improve performance potential through low-poly options.
Monthly performance summary for 2025-07: Delivered Desert Elf Asset Library Expansion and Modularization for the Prophecy-of-Ash project. Implemented a new Desert Elf asset set with low-polygon mesh options, full body/face/outfit textures, and modular body-part assets to support item-slot customization and future modularity. Added Gate 2 Version of Desert Elf with textures and added separated meshes for item slots. These assets streamline content creation, enable rapid variation, and improve performance potential through low-poly options.
May 2025 monthly summary for maximoh-mmo/Prophecy-of-Ash. Focused on delivering a tangible asset integration for the Desert Elf character and establishing a dedicated testing environment to accelerate validation and iteration. This work reduces integration risk and speeds asset-to-engine feedback loops across the project.
May 2025 monthly summary for maximoh-mmo/Prophecy-of-Ash. Focused on delivering a tangible asset integration for the Desert Elf character and establishing a dedicated testing environment to accelerate validation and iteration. This work reduces integration risk and speeds asset-to-engine feedback loops across the project.
Overview of all repositories you've contributed to across your timeline