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jeariver

PROFILE

Jeariver

Over three months, contributed to UQcsse3200/2025-studio-4 by developing and integrating core game features focused on player progression, UI enhancements, and persistent state management. Built systems for tracking and displaying player resources, implemented persistent star and hero progression using Java and LibGDX, and ensured customizations and unlocks were reliably saved and loaded across sessions. Applied object-oriented programming principles to centralize state management and streamline initialization, while refining UI elements for clarity and usability. Emphasized maintainability through internal refactoring, configuration management, and unit testing, resulting in cohesive gameplay experiences and robust backend support without introducing regressions or unresolved bugs.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

19Total
Bugs
0
Commits
19
Features
10
Lines of code
1,220
Activity Months3

Work History

October 2025

13 Commits • 6 Features

Oct 1, 2025

October 2025 monthly summary for UQcsse3200/2025-studio-4. Delivered cohesive hero progression integration and persistence. Centralized hero state management and consolidated game state data into save/load flows, enabling reliable progression across sessions. Simplified main menu UI by removing the star counter, reducing assets and UI complexity, with no observed regressions. Implemented cross-session skin persistence for hero weapon and character skins, ensuring player customizations persist between plays. Improved pause/unpause UX to prevent pausing during typing and ensure smooth resume after dialogs, enhancing user experience. Executed internal refactor to streamline initialization, removing DeckDisplay from PlayerFactory and avoiding creation of a new GameStateService on startup, improving startup reliability and maintainability. Also delivered UI polish for tower icons and book display alignment to enhance visuals.

September 2025

5 Commits • 3 Features

Sep 1, 2025

September 2025 monthly summary for repository UQcsse3200/2025-studio-4. Focused on delivering foundational features for player progression persistence and UI scaffolding, with a test-driven approach to reduce regressions.

August 2025

1 Commits • 1 Features

Aug 1, 2025

August 2025 (2025-08) — For UQcsse3200/2025-studio-4, delivered the Scrap Count UI Display feature. This included a new scrap image asset and updates to PlayerStatsDisplay and MainGameScreen to load and present the player's scrap count. No major bugs fixed this month. Business value: improved real-time visibility of resources, enabling better player decision-making and potential engagement gains. Technical achievements: asset integration, UI component updates, and state synchronization across UI layers.

Activity

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Quality Metrics

Correctness85.8%
Maintainability90.6%
Architecture82.6%
Performance86.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

JavaXML

Technical Skills

Backend DevelopmentCode FormattingConfiguration ManagementEntity Component SystemEvent HandlingGame DevelopmentJavaLibGDXObject-Oriented ProgrammingSave/Load SystemsService ManagementState ManagementUI DevelopmentUnit Testing

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

UQcsse3200/2025-studio-4

Aug 2025 Oct 2025
3 Months active

Languages Used

JavaXML

Technical Skills

Game DevelopmentUI DevelopmentLibGDXService ManagementState ManagementUnit Testing