
Worked on the Wanderers-Of-The-Rift/wotr-mod repository, delivering two core features focused on data consistency and gameplay expansion using Java and mod development skills. Reordered the registration of modifiers to follow alphabetical order, aligning with the modifier JSON and enhancing data generation predictability for abilities and effects without changing core logic. Introduced new square-shaped magic rune gems across multiple tiers, expanding data registrations to support enhancements for area of effect, mana cost, mana regeneration, projectile speed, and spread. Also removed a redundant method in the language provider, streamlining code maintenance and reducing technical debt while supporting data-driven game design.
May 2025 performance summary for Wanderers-Of-The-Rift/wotr-mod: Delivered two principal features focusing on data consistency and gameplay expansion. Reordered modifiers registration to alphabetical order to match the order in the modifier JSON, improving data generation consistency and predictability for abilities and effects without altering core functionality. Introduced new magic rune gems: square-shaped runes across tiers (Cut, Framed, Polished, Raw, Shaped), expanding data registrations for gems that enhance area of effect, mana cost, mana regeneration, projectile speed, and projectile spread; removed a redundant method in the language provider. These changes improve data-driven tuning, reliability of interactions, and create new customization paths for players and designers.
May 2025 performance summary for Wanderers-Of-The-Rift/wotr-mod: Delivered two principal features focusing on data consistency and gameplay expansion. Reordered modifiers registration to alphabetical order to match the order in the modifier JSON, improving data generation consistency and predictability for abilities and effects without altering core functionality. Introduced new magic rune gems: square-shaped runes across tiers (Cut, Framed, Polished, Raw, Shaped), expanding data registrations for gems that enhance area of effect, mana cost, mana regeneration, projectile speed, and projectile spread; removed a redundant method in the language provider. These changes improve data-driven tuning, reliability of interactions, and create new customization paths for players and designers.

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