
During April 2025, Kevin Fuss developed core user experience features for the Artyu24/UdeM1_Ubisoft repository, focusing on a main menu overhaul, grid system refinements, and credits UI stabilization. He implemented a new Play button, controller input support, and DOTween-based menu animations in Unity using C#, enhancing onboarding and accessibility. Kevin also refined grid logic to support throne interactions and future achievement features, introducing editor tooling for efficient testing. His work on the credits scene improved multi-resolution support and asset management. These contributions established a scalable foundation for future content, prioritizing maintainability, consistent user experience, and streamlined future feature development.

April 2025 monthly summary focusing on delivering a polished user experience and scalable foundations. Key features include a revamped main menu UI/UX with Play button and configurable scene loading, grid system refinements to support throne interactions and level-specific behavior, and stabilization/asset cleanup for the Credits UI. Controller support updates were implemented to improve accessibility. Together, these deliverables improve onboarding, reliability, and set the stage for achievements and future content. Technologies demonstrated include Unity, DOTween-based animations, grid logic, and editor tooling. Business impact: faster onboarding, more consistent user experience across resolutions, and better groundwork for future revenue/features.
April 2025 monthly summary focusing on delivering a polished user experience and scalable foundations. Key features include a revamped main menu UI/UX with Play button and configurable scene loading, grid system refinements to support throne interactions and level-specific behavior, and stabilization/asset cleanup for the Credits UI. Controller support updates were implemented to improve accessibility. Together, these deliverables improve onboarding, reliability, and set the stage for achievements and future content. Technologies demonstrated include Unity, DOTween-based animations, grid logic, and editor tooling. Business impact: faster onboarding, more consistent user experience across resolutions, and better groundwork for future revenue/features.
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