EXCEEDS logo
Exceeds
Nathan Shapter

PROFILE

Nathan Shapter

Nathan Shapter developed and enhanced multiple gameplay features for the Artyu24/UdeM1_Ubisoft repository over two months, focusing on level design, asset integration, and animation within Unity. He created new level sections, integrated 3D models and materials, and refined scene layouts to improve visual consistency and player immersion. Using C# and Unity’s NavMesh, Nathan implemented AI navigation improvements and added character sitting animations, addressing both interaction quality and development efficiency. His disciplined use of Git ensured stable, incremental progress and clean merges. The work established a robust asset pipeline and streamlined state management, supporting future scalability and more reliable gameplay experiences.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

15Total
Bugs
0
Commits
15
Features
7
Lines of code
185,428
Activity Months2

Work History

April 2025

4 Commits • 4 Features

Apr 1, 2025

April 2025 (2025-04) — Delivered core gameplay enhancements for Artyu24/UdeM1_Ubisoft, focusing on player immersion, AI reliability, and development efficiency. Implemented sitting animations and NavMesh refinements to improve AI navigation; completed level design polish and scene tuning for better camera composition and interaction; removed the resto level flag from PlayerManager to simplify state management and reduce edge-case bugs; and merged origin/main changes to stabilize the main branch across scenes. These efforts deliver tangible business value through more realistic gameplay, lower maintenance costs, and faster iteration cycles.

March 2025

11 Commits • 3 Features

Mar 1, 2025

Monthly summary for 2025-03 — Focused on delivering substantial level-content enhancements and establishing a solid asset-pipeline for future milestones. Key features delivered include Legume Level Enhancements (new legume asset with collider and materials, texture tweaks to existing objects); Luevo Level Design (new assets, materials, environmental props, and scene setup for a new level section); and Resto Level Development (new scene, props, signs, materials, lighting, and character animations). All work progressed with clear Git trace and incremental commits, culminating in stabilized scenes across three major level areas. While no separate bug fixes are listed in the provided data, the work included stabilizing new content and refining textures and lighting to ensure visual consistency across levels. This month’s changes lay the groundwork for the next phase of the project, enabling expanded gameplay scenarios and improved art direction. Technologies demonstrated include 3D asset integration, level design, materials and shader adjustments, lighting and animation, and strong Git-based collaboration (multiple WIP commits, merges, and stash operations).

Activity

Loading activity data...

Quality Metrics

Correctness76.0%
Maintainability76.0%
Architecture73.4%
Performance70.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity SceneYAML

Technical Skills

3D Animation3D ModelingAsset IntegrationAsset ManagementCinemachineGame DevelopmentLevel DesignNavMesh ConfigurationScene ConfigurationScene ManagementScene SetupUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Artyu24/UdeM1_Ubisoft

Mar 2025 Apr 2025
2 Months active

Languages Used

C#UnityUnity AssetYAMLUnity Scene

Technical Skills

3D Animation3D ModelingAsset IntegrationAsset ManagementCinemachineGame Development

Generated by Exceeds AIThis report is designed for sharing and indexing