
Worked on the GDACollab/Well-Witches repository to deliver a comprehensive boss combat balancing update, focusing on improving gameplay fairness and clarity. Using Unity and C#, the developer overhauled boss mechanics by increasing boss health, refining shield damage scaling, and updating lunge logic to ensure each player is only hit once. Additional adjustments included recalibrating projectile damage, introducing rain effect parameters, and defining a final stand threshold. A new attack-indicator material was implemented to enhance visual feedback during boss encounters. All changes were tracked with clear commits, supporting rapid iteration and laying a foundation for future balance and visual improvements.
May 2025 summary for GDACollab/Well-Witches: Delivered a comprehensive boss combat balance pass, introduced a new attack-indicator material, and tuned core combat parameters to improve play fairness and clarity. This work enhances player engagement, reduces accidental or unfair hits, and establishes solid groundwork for iterative balance and visual fidelity improvements across future sprints.
May 2025 summary for GDACollab/Well-Witches: Delivered a comprehensive boss combat balance pass, introduced a new attack-indicator material, and tuned core combat parameters to improve play fairness and clarity. This work enhances player engagement, reduces accidental or unfair hits, and establishes solid groundwork for iterative balance and visual fidelity improvements across future sprints.

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