EXCEEDS logo
Exceeds
aegismichael4

PROFILE

Aegismichael4

In May 2025, Andrew Michael contributed to the GDACollab/Well-Witches repository by delivering a comprehensive boss combat balance pass using Unity and C#. He introduced a new attack-indicator material and tuned core combat parameters to enhance play fairness and visual clarity. Andrew increased boss health, refined shield damage scaling, and updated lunge logic to ensure each player is hit only once, addressing issues of accidental or unfair hits. He also recalibrated projectile damages and added rain effect parameters, establishing a solid foundation for future balance iterations. His work demonstrated depth in combat balancing and effective use of Unity Engine features.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

2Total
Bugs
0
Commits
2
Features
1
Lines of code
170
Activity Months1

Work History

May 2025

2 Commits • 1 Features

May 1, 2025

May 2025 summary for GDACollab/Well-Witches: Delivered a comprehensive boss combat balance pass, introduced a new attack-indicator material, and tuned core combat parameters to improve play fairness and clarity. This work enhances player engagement, reduces accidental or unfair hits, and establishes solid groundwork for iterative balance and visual fidelity improvements across future sprints.

Activity

Loading activity data...

Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture60.0%
Performance60.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityYAML

Technical Skills

Boss MechanicsCombat BalancingGame DevelopmentUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

GDACollab/Well-Witches

May 2025 May 2025
1 Month active

Languages Used

C#UnityYAML

Technical Skills

Boss MechanicsCombat BalancingGame DevelopmentUnityUnity Engine