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Soirilus31

PROFILE

Soirilus31

Jonathan Soirilus developed modular 3D environment assets and enhanced player onboarding systems across the RangerStudios/Ludilo and CBowneUCF/RageRooster repositories. He established a reusable asset pipeline in Unity, integrating FBX models and custom materials to streamline scalable environment creation and accelerate level design. His work included expanding modular asset packs with tile walls, floors, and prefabs, reorganizing asset structures for maintainability, and improving material fidelity through texture mapping and ShaderLab. On RageRooster, Jonathan refined dialogue systems using C# to guide players through ability tutorials and world events, deepening gameplay progression and ensuring narrative consistency without introducing major bugs.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

9Total
Bugs
0
Commits
9
Features
5
Lines of code
6,994
Activity Months3

Work History

April 2025

1 Commits • 1 Features

Apr 1, 2025

April 2025 - CBowneUCF/RageRooster: Focused feature delivery to enhance player onboarding, guidance, and gameplay depth through targeted dialogue and tutorial improvements, plus enabling world events and upgrade pathways.

November 2024

6 Commits • 3 Features

Nov 1, 2024

Month 2024-11 – RangerStudios/Ludilo: Delivered substantial modular asset updates to improve visual fidelity and enable faster content iteration across Clockroom and Preproom contexts. No major bugs reported this period; focus was on asset pipeline enhancements, material upgrades, and asset reorganization to support a scalable modular system. Overall impact: higher fidelity environments with reusable assets, shorter iteration cycles, and clearer asset management, driving faster delivery of level content and consistent visuals across locations.

October 2024

2 Commits • 1 Features

Oct 1, 2024

October 2024 monthly summary for RangerStudios/Ludilo: Delivered the Modular Environment Asset Pack to enable scalable environment creation. Initial door asset (FBX + meta) released, followed by planning for floor and wall assets with textures to be added later. Established a reusable asset pipeline to streamline future builds, improve consistency, and accelerate level design iterations. No major bugs reported this month.

Activity

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Quality Metrics

Correctness88.8%
Maintainability88.8%
Architecture86.6%
Performance82.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity Asset ImportUnity ShaderLabYAML

Technical Skills

3D Asset Integration3D Asset Management3D ModelingAsset IntegrationAsset ManagementDialogue SystemGame Asset IntegrationGame DevelopmentMaterial EditingTexture MappingTexturingUnityUnity Engine

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

RangerStudios/Ludilo

Oct 2024 Nov 2024
2 Months active

Languages Used

Unity AssetUnity Asset ImportC#UnityUnity ShaderLab

Technical Skills

3D ModelingAsset IntegrationGame DevelopmentUnity Engine3D Asset Integration3D Asset Management

CBowneUCF/RageRooster

Apr 2025 Apr 2025
1 Month active

Languages Used

YAML

Technical Skills

Dialogue SystemGame Development

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