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onscreenhades

PROFILE

Onscreenhades

Ryan Horton developed and refined 3D forest environments for the CBowneUCF/RageRooster repository, focusing on level design, asset integration, and gameplay systems over six months. He used Unity and C# to overhaul terrain, lighting, and scene composition, integrating FMOD audio and optimizing navigation with navmesh updates. His work included building new platforming mechanics, implementing water and NPC systems, and expanding gameplay with enemies, collectables, and a final boss. Through disciplined version control and iterative playtesting, Ryan delivered visually cohesive, performant levels that improved player immersion, streamlined asset pipelines, and established a scalable foundation for future content and maintainability.

Overall Statistics

Feature vs Bugs

84%Features

Repository Contributions

85Total
Bugs
4
Commits
85
Features
21
Lines of code
4,768,957
Activity Months6

Work History

April 2025

29 Commits • 13 Features

Apr 1, 2025

April 2025 performance summary for CBowneUCF/RageRooster: Delivered substantial platforming and world redesign work, including forest system improvements, island/platforming overhaul, and navmesh/pathfinding enhancements. Implemented water and NPC system updates, expanded gameplay with enemies, collectables, and a final boss, and refreshed Level 2/4 content. Also completed editor/build pipeline updates and stability fixes. The month focused on improving traversal, AI reliability, and player engagement, while strengthening the end-game loop and maintainability.

March 2025

17 Commits • 1 Features

Mar 1, 2025

March 2025 (2025-03) focused on delivering a comprehensive Level2 Forest environmental refresh for RageRooster, including visual layout refinements, asset placement, material and shader adjustments, scene transformations, and mesh geometry updates to boost aesthetics, cohesion, and performance. Work progressed through an extensive commit trail and playtest feedback, establishing a foundation for ongoing iteration and closer alignment with design goals. Business impact: richer forest visuals, clearer asset ownership, and a faster, repeatable design-review cycle that supports improved QA and user immersion.

February 2025

12 Commits • 3 Features

Feb 1, 2025

February 2025 (2025-02) focused on delivering a playable Level2_Forest experience and laying a solid foundation for forest gameplay. Key work includes creating Level2_Forest with FMOD audio integration, expanding forest environment content and layout, and polishing visuals, transforms, and scene composition for improved navigation and aesthetics. While no explicit major bug fixes are listed in this scope, the work provides substantial business value by delivering asset-rich, audio-enabled level content ready for testing and release preparation. Demonstrated skills in Unity-based level design, asset placement, skybox and visuals tuning, and FMOD audio integration, underpinned by disciplined version control. The consolidated commits reflect incremental, review-friendly progress across level creation, content layout, and polish.

January 2025

1 Commits • 1 Features

Jan 1, 2025

January 2025: Focused on refining the Forest Scene asset placement in RageRooster to improve level design fidelity and visual cohesion. Adjusted scale, position, and rotation of forest prefabs to align assets with design intent, enabling faster iteration and more consistent environments. No major bugs fixed this month; progress documented in commit 18d1d0505ec40eb9d5ce5bd14c2f00b44b4608af (WIP Gorge).

December 2024

17 Commits • 1 Features

Dec 1, 2024

December 2024 monthly summary for CBowneUCF/RageRooster. Focused on delivering a comprehensive Forest environment visuals overhaul in Unity, alongside asset and scene updates, lighting, fog tuning, waterfall and torches, and post-processing integration. The work progressed through a broad sequence of commits addressing forest visuals, terrain, water effects, lighting, and organization, culminating in a cohesive, higher-fidelity forest scene that aligns with design goals and enhances player immersion.

November 2024

9 Commits • 2 Features

Nov 1, 2024

November 2024 monthly summary for CBowneUCF/RageRooster. Delivered two major terrain and environment features that enhance visual fidelity and gameplay integration: (1) Forest Level Terrain Assets and Scene Refinements and (2) Platform Population and Global Terrain Layer Updates. This work tightens asset consolidation, terrain layering, and scene object placement across Forest.unity and related levels, establishing a robust foundation for future content and gameplay variety. No critical bugs reported; ongoing stabilization and polish work continued. Key business value includes improved player immersion, consistent level design, and scalable asset pipelines that reduce iteration time for designers.

Activity

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Quality Metrics

Correctness74.4%
Maintainability74.4%
Architecture72.0%
Performance68.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity Asset DataUnity PrefabUnity SceneUnity Scene DataUnity ShaderLabYAML

Technical Skills

3D Art3D Environment Art3D Environment Design3D Modeling3D Modeling IntegrationAsset IntegrationAsset ManagementAsset PlacementBuild ConfigurationEnvironment ArtEnvironment DesignGame DevelopmentLevel DesignLightingMaterial Creation

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

CBowneUCF/RageRooster

Nov 2024 Apr 2025
6 Months active

Languages Used

C#UnityUnity AssetUnity Asset DataYAMLUnity Scene DataUnity ShaderLabUnity Prefab

Technical Skills

3D Environment ArtAsset IntegrationAsset PlacementGame DevelopmentLevel DesignUnity

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