
Lluc Cid delivered three gameplay features for the Burned-Games/W40K-TLM repository, focusing on enhancing user experience and maintainability. He overhauled Level1 TeaScene’s background missions data and UI configuration, enabling more reliable mission presentation and data-driven content updates. In Level3 TeaScene, he fine-tuned camera bounds to resolve gameplay boundary issues, improving player control. Lluc also performed an audio balance pass, reducing SFX volume to create a clearer mix and minimize sensory fatigue. His work leveraged skills in Unity, data configuration, and audio engineering, resulting in deeper gameplay polish and improved retention through refined visuals, controls, and audio clarity.

May 2025 – Focused delivery of three high-impact features in Burned-Games/W40K-TLM that enhance gameplay fidelity, UI usability, and audio clarity. Key outcomes: Level1 TeaScene background missions data and UI configuration were overhauled to enable data-driven content iteration and more reliable mission presentation. Level3 TeaScene camera bounds were fine-tuned to remove boundary issues and improve player control. An audio balance pass reduced SFX volume levels to achieve a clearer overall mix and reduce sensory fatigue during longer play sessions. The changes emphasize stability, user experience, and maintainability across the repository. Business value is reflected in improved player retention and satisfaction through polished visuals, tighter controls, and clearer audio. Technologies demonstrated include data-driven UI/configuration, camera control tuning, and audio engineering across Unity-based scenes.
May 2025 – Focused delivery of three high-impact features in Burned-Games/W40K-TLM that enhance gameplay fidelity, UI usability, and audio clarity. Key outcomes: Level1 TeaScene background missions data and UI configuration were overhauled to enable data-driven content iteration and more reliable mission presentation. Level3 TeaScene camera bounds were fine-tuned to remove boundary issues and improve player control. An audio balance pass reduced SFX volume levels to achieve a clearer overall mix and reduce sensory fatigue during longer play sessions. The changes emphasize stability, user experience, and maintainability across the repository. Business value is reflected in improved player retention and satisfaction through polished visuals, tighter controls, and clearer audio. Technologies demonstrated include data-driven UI/configuration, camera control tuning, and audio engineering across Unity-based scenes.
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