
Yeyi Wei developed core gameplay and audio systems for the HawkEngine_Warhammer40K and Ruinseeker repositories, focusing on asset-driven workflows and robust scene management. Over four months, Yeyi implemented features such as a cross-level score system, save infrastructure, and co-op play, while also building an audio engine pipeline using C++ and OpenAL. Their work included UI development in Unity, particle-based VFX for combat feedback, and editor tooling for asset integration. By addressing both feature delivery and bug resolution, Yeyi ensured stable progression, reliable audio playback, and smoother transitions, demonstrating depth in debugging, data persistence, and component-based architecture across multiple projects.

June 2025 monthly performance for HawkEngine_Warhammer40K (MarcoDiModica). Focused on scene polish, audio stability, and asset optimization to improve both UX and build reliability. Delivered a smoother loading experience via a new fade transition prefab, stabilized cross-scene audio during level transitions, and refreshed audio assets for balance and consistency across menus, boss fights, win screens, and levels.
June 2025 monthly performance for HawkEngine_Warhammer40K (MarcoDiModica). Focused on scene polish, audio stability, and asset optimization to improve both UX and build reliability. Delivered a smoother loading experience via a new fade transition prefab, stabilized cross-scene audio during level transitions, and refreshed audio assets for balance and consistency across menus, boss fights, win screens, and levels.
April 2025 monthly summary for the HawkEngine_Warhammer40K project focused on delivering higher-fidelity combat feedback, expanded co-op capabilities, and a more robust audio/asset pipeline. Key outcomes include Blood Visual Effects (Blood Splash and Blood Squirt) with a dedicated VFX preset that enhances hit feedback; Co-op Play and Power-Ups introducing a second player object and new power-ups with essential scene/config adjustments; and Audio Assets Cleanup and UI Sound Enhancements that clean up audio assets, introduce UI sounds, and fix music playback. Integration stability improvements were achieved via merge-conflict resolution to unblock ongoing work. These deliverables collectively raise player engagement, enable richer multiplayer experiences, and reduce runtime issues, while demonstrating solid technical craftsmanship across VFX, audio, and scene/config tooling. Overall impact: Improved player immersion and retention potential through tactile feedback and cooperative gameplay, coupled with a cleaner asset and audio pipeline that supports faster iteration and fewer post-release issues. Technologies/skills demonstrated: Unity/VFX integration (particle systems, presets), audio asset management and UI sound design, scene and config tooling, merge conflict resolution, and cross-team collaboration.
April 2025 monthly summary for the HawkEngine_Warhammer40K project focused on delivering higher-fidelity combat feedback, expanded co-op capabilities, and a more robust audio/asset pipeline. Key outcomes include Blood Visual Effects (Blood Splash and Blood Squirt) with a dedicated VFX preset that enhances hit feedback; Co-op Play and Power-Ups introducing a second player object and new power-ups with essential scene/config adjustments; and Audio Assets Cleanup and UI Sound Enhancements that clean up audio assets, introduce UI sounds, and fix music playback. Integration stability improvements were achieved via merge-conflict resolution to unblock ongoing work. These deliverables collectively raise player engagement, enable richer multiplayer experiences, and reduce runtime issues, while demonstrating solid technical craftsmanship across VFX, audio, and scene/config tooling. Overall impact: Improved player immersion and retention potential through tactile feedback and cooperative gameplay, coupled with a cleaner asset and audio pipeline that supports faster iteration and fewer post-release issues. Technologies/skills demonstrated: Unity/VFX integration (particle systems, presets), audio asset management and UI sound design, scene and config tooling, merge conflict resolution, and cross-team collaboration.
In January 2025, HawkEngine_Warhammer40K progressed the audio subsystem and asset workflows, delivering foundational audio capabilities and robust testing tooling, while improving code quality and repository hygiene. The month focused on establishing a reliable OpenAL runtime path, asset-driven audio pipelines, and scalable playback-related features to support future gameplay audio improvements across projects.
In January 2025, HawkEngine_Warhammer40K progressed the audio subsystem and asset workflows, delivering foundational audio capabilities and robust testing tooling, while improving code quality and repository hygiene. The month focused on establishing a reliable OpenAL runtime path, asset-driven audio pipelines, and scalable playback-related features to support future gameplay audio improvements across projects.
December 2024: Implemented core scoring infrastructure, end-level progression flow, and cross-level UI with a robust save system; stabilized gameplay with targeted bug fixes, improving player progression visibility and data integrity.
December 2024: Implemented core scoring infrastructure, end-level progression flow, and cross-level UI with a robust save system; stabilized gameplay with targeted bug fixes, improving player progression visibility and data integrity.
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