
Joseph Merdrignac developed a Decal System for Enhanced Visual Effects in the LeCanne/BangBang_Project repository, focusing on improving in-game visuals and player immersion. Using Unreal Engine and 3D modeling skills, Joseph integrated dynamic decals across multiple character blueprints and materials, establishing a flexible foundation for future visual effects work. The implementation included a dedicated decal demo to demonstrate the system’s capabilities and support ongoing VFX iteration. No major bugs were reported during this period, and documentation was prepared for QA and release review. This work accelerated the art-to-engine workflow and positioned the project for further performance tuning and visual enhancements.

March 2025: Delivered a Decal System for Enhanced Visual Effects in LeCanne/BangBang_Project, enabling richer visuals across character blueprints and materials. The implementation includes a decal demo commit and establishes a foundation for future visual effects work, with potential performance tuning and smoother art-to-engine workflow. No major bugs reported this month; minor polish and QA planning scheduled for April. Business value includes improved player immersion, stronger visuals for marketing assets, and accelerated VFX iteration.
March 2025: Delivered a Decal System for Enhanced Visual Effects in LeCanne/BangBang_Project, enabling richer visuals across character blueprints and materials. The implementation includes a decal demo commit and establishes a foundation for future visual effects work, with potential performance tuning and smoother art-to-engine workflow. No major bugs reported this month; minor polish and QA planning scheduled for April. Business value includes improved player immersion, stronger visuals for marketing assets, and accelerated VFX iteration.
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