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ReoAubian

PROFILE

Reoaubian

Leo Tran contributed to the LeCanne/BangBang_Project by building and refining core gameplay systems, character animation workflows, and UI/UX pipelines over eight months. He integrated 3D models and animation assets using Unreal Engine and Blueprint scripting, establishing repeatable asset-to-blueprint processes that improved iteration speed and visual consistency. His work included animation blending, camera and collision handling, and asset management, addressing both feature delivery and stability. Leo also enhanced audio and visual effects, expanded enemy and boss mechanics, and optimized build configurations. By leveraging C++, Blueprint, and asset optimization techniques, he delivered a robust, maintainable codebase supporting ongoing gameplay and UX improvements.

Overall Statistics

Feature vs Bugs

76%Features

Repository Contributions

166Total
Bugs
21
Commits
166
Features
66
Lines of code
1,211
Activity Months8

Your Network

4 people

Work History

September 2025

1 Commits • 1 Features

Sep 1, 2025

September 2025 monthly summary for LeCanne/BangBang_Project focusing on key deliverables and impact.

July 2025

1 Commits • 1 Features

Jul 1, 2025

July 2025 performance summary for LeCanne/BangBang_Project focused on delivering a visually polished core experience and preparing the project for broader UX enhancements. Delivered Main Menu and Enemy Visuals Enhancement by updating assets and enemy blueprints to boost visuals and interactivity, setting a foundation for improved player engagement in early sessions. Commit d7c0451de5dcf2f756e35d7ce1ffda25a814cecc (message: Gold) documents the change. No major bugs were closed this month; wind-down focused on polish and readiness for upcoming milestones.

June 2025

61 Commits • 20 Features

Jun 1, 2025

June 2025 monthly summary for LeCanne/BangBang_Project focused on delivering core gameplay features, stabilizing previously wired systems, and enhancing UI/UX and performance. The month comprised coordinated feature work, collision/physics fixes, and asset pipeline improvements that collectively elevate player experience, stability, and readiness for upcoming milestones.

May 2025

28 Commits • 12 Features

May 1, 2025

Monthly summary for 2025-05 (LeCanne/BangBang_Project). This period focused on delivering rich gameplay polish, new animation and camera capabilities, and a broad set of asset integrations, underpinned by stability improvements and visual fidelity enhancements. The following highlights capture the most business-impactful outcomes and technical achievements.

April 2025

37 Commits • 20 Features

Apr 1, 2025

April 2025 (LeCanne/BangBang_Project) — Focused on delivering high-value gameplay features, stabilizing the build and asset pipeline, and Improving UI/UX, while continuing R&D on new mechanics. Key effort areas included animation integration, build and settings optimization, asset and UI pipeline enhancements, and critical stability fixes. The work progressed against a structured build-and-deliver cadence, enabling faster iteration and a stronger foundation for upcoming features.

March 2025

23 Commits • 7 Features

Mar 1, 2025

March 2025 (LeCanne/BangBang_Project) focused on delivering a polished Animation Blueprint (ABP) workflow, stabilizing camera behavior, expanding player customization, and enhancing UI/UX. Key work spanned ABP integration from setup through player-ready animations (canon, hit, walljump, landing) with polish and transition enhancements, culminating in ABP player readiness. Concurrent efforts added a Miguel O'Hara themed skin, UI improvements, and level-selection refinements, while stabilization fixes addressed camera collision and triggers. Numerous fixes improved animation reliability and model consistency, setting the stage for a stable March release. Notable delivery and fixes across commits include ABP setup and polish (e.g., 261dfd5d2c6c7f456e85f5ecc8ac7f00eaefef2c, 30fe9ebf17aa80130005e7fae24dc687387b74dd, 40897fd9a968a9ac3ec88c8a7895abe60aebed88, …), camera collision tweak (6a318e363224ccb639cf7cfc3da12dcce02d2340, 43fb2bc036e6d3dd539e064791e03506a2936362), character skin (f873d64ac778665af889cd271430ad42105ba4a2), and targeted animation fixes (62b36e193577432bbaa2b9ef35ee57086bae6e79, e3b3a8ceb13d8285d771f925b36093110187a6e8).

February 2025

13 Commits • 4 Features

Feb 1, 2025

February 2025 — LeCanne/BangBang_Project: Delivered a focused polish pass across character visuals, gameplay feedback, and development workflow. Key outcomes include (1) a full character visuals/animation overhaul with new models, textures, materials, and run/walk blend integrated with bp_player; (2) enhanced level-end feedback via flag visuals and explosion FX; (3) UI/UX improvements with instructional assets, updated level-selection visuals, and onomatopoeia cues; (4) asset-management and configuration updates, including DefaultEngine.ini edits to stabilize the build and streamline ongoing development. These changes increase player immersion and clarity, shorten iteration cycles, and strengthen the project’s readiness for shipping.

January 2025

2 Commits • 1 Features

Jan 1, 2025

January 2025 monthly summary for LeCanne/BangBang_Project focusing on business value and technical delivery. Key work centered on integrating a chibi character model and animations into the Player Blueprint, improving character fidelity and gameplay feel. The work also included triaging a mesh outline rendering issue during integration and starting cleanup to ensure robust visuals. This set of activities established a repeatable asset-to-blueprint workflow, enabling faster iterations for character variants and future features.

Activity

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Quality Metrics

Correctness92.6%
Maintainability90.8%
Architecture90.8%
Performance91.6%
AI Usage21.6%

Skills & Technologies

Programming Languages

BlueprintBlueprintsC#C++JSONJavaScriptN/AShaderUnreal EngineUnreal Engine Asset

Technical Skills

3D Animation3D Modeling3D modeling3D renderingAnimationAnimation IntegrationAsset IntegrationAsset ManagementAsset OptimizationBlueprint ScriptingC++Character AnimationCharacter DesignCharacter RiggingGame Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

LeCanne/BangBang_Project

Jan 2025 Sep 2025
8 Months active

Languages Used

Unreal EngineUnreal Engine AssetBlueprintBlueprintsC#C++JSONJavaScript

Technical Skills

3D Modeling3D modelingAnimationGame Developmentanimationgame development

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