
Adeliane Lacoste contributed to the LeCanne/BangBang_Project by designing and implementing core gameplay features, onboarding flows, and UI enhancements over a five-month period. Using Unreal Engine, Blueprint scripting, and 3D modeling, she developed level assets, refined map structures, and introduced onboarding templates to streamline new-player experiences. Her work included asset management, environment and character design, and the integration of audio and visual effects to improve player feedback and immersion. By focusing on project organization and directory structure management, Adeliane enabled faster iteration cycles and maintainable content pipelines, resulting in a scalable codebase and smoother navigation for both players and testers.

June 2025 Monthly Summary for LeCanne/BangBang_Project. This period focused on delivering core gameplay and UI enhancements with a deliberate emphasis on maintainability and user experience. The work supported faster iteration cycles and clearer navigation for testers and players, while keeping a clean project structure for long-term scalability.
June 2025 Monthly Summary for LeCanne/BangBang_Project. This period focused on delivering core gameplay and UI enhancements with a deliberate emphasis on maintainability and user experience. The work supported faster iteration cycles and clearer navigation for testers and players, while keeping a clean project structure for long-term scalability.
Month: 2025-05 — LeCanne/BangBang_Project: Key deliverables and impact. The month focused on delivering richer gameplay content and improving content maintainability through structured level design work. No major bugs were documented for this period; emphasis was on feature delivery and project hygiene that enables faster future iteration.
Month: 2025-05 — LeCanne/BangBang_Project: Key deliverables and impact. The month focused on delivering richer gameplay content and improving content maintainability through structured level design work. No major bugs were documented for this period; emphasis was on feature delivery and project hygiene that enables faster future iteration.
April 2025 monthly summary for LeCanne/BangBang_Project: Delivered three core features focused on onboarding experience, level design tooling, and audio feedback, complemented by targeted bug fixes and asset refactoring to enable faster future iterations. Business value includes a smoother onboarding flow, clearer checkpoint feedback, and a cleaner asset pipeline that supports rapid content expansion. Notable work emphasizes iterative onboarding and level design polish, level asset cleanup/refactor, and audio enhancements for checkpoints, with steady progress across LD, tutorial flow, and asset management.
April 2025 monthly summary for LeCanne/BangBang_Project: Delivered three core features focused on onboarding experience, level design tooling, and audio feedback, complemented by targeted bug fixes and asset refactoring to enable faster future iterations. Business value includes a smoother onboarding flow, clearer checkpoint feedback, and a cleaner asset pipeline that supports rapid content expansion. Notable work emphasizes iterative onboarding and level design polish, level asset cleanup/refactor, and audio enhancements for checkpoints, with steady progress across LD, tutorial flow, and asset management.
March 2025 – LeCanne/BangBang_Project: Delivered Level 1 Blocking Checkpoints and Map Asset Refinement and Visual Effects Test Asset Integration. No major bugs were reported in this period; the focus was on feature delivery, asset pipelines, and Level Design (LD) progression, which directly supports improved player navigation, performance, and visuals fidelity. The work demonstrates strong competencies in level design, asset integration, VFX validation, and cross-team collaboration, with a clear impact on iteration speed and playtest readiness.
March 2025 – LeCanne/BangBang_Project: Delivered Level 1 Blocking Checkpoints and Map Asset Refinement and Visual Effects Test Asset Integration. No major bugs were reported in this period; the focus was on feature delivery, asset pipelines, and Level Design (LD) progression, which directly supports improved player navigation, performance, and visuals fidelity. The work demonstrates strong competencies in level design, asset integration, VFX validation, and cross-team collaboration, with a clear impact on iteration speed and playtest readiness.
February 2025 performance summary for LeCanne/BangBang_Project. Focused on onboarding and level design improvements to raise visual quality and accelerate new-player ramp-up. Delivered major level design assets and onboarding templates to standardize visuals across maps and onboarding content; implemented a comprehensive onboarding suite including onboarding checkpoints, tool onboarding, and splash screen polish; and completed character visual tuning with camera/UX refinements to improve gameplay feel. No explicit major bugs recorded for this month; bug-fix work was incorporated into onboarding polish and stability improvements. The work establishes a stronger onboarding funnel, clearer progression cues, and a solid foundation for future content expansion.
February 2025 performance summary for LeCanne/BangBang_Project. Focused on onboarding and level design improvements to raise visual quality and accelerate new-player ramp-up. Delivered major level design assets and onboarding templates to standardize visuals across maps and onboarding content; implemented a comprehensive onboarding suite including onboarding checkpoints, tool onboarding, and splash screen polish; and completed character visual tuning with camera/UX refinements to improve gameplay feel. No explicit major bugs recorded for this month; bug-fix work was incorporated into onboarding polish and stability improvements. The work establishes a stronger onboarding funnel, clearer progression cues, and a solid foundation for future content expansion.
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