
Skinnay contributed to the wowsims/sod and wowsims/mop repositories by developing and refining hunter gameplay mechanics and simulation accuracy. Over two months, Skinnay integrated AQ spellbook content into Aspect of the Hawk, updating rank calculations and simulation logic to improve DPS rankings for gear planning. In wowsims/mop, Skinnay overhauled hunter resource management, implemented ranged-haste handling, and expanded Hunter’s Mark compatibility across key spells. Using Go, Skinnay focused on backend development, code documentation, and simulation programming, also correcting a critical damage multiplier bug. The work demonstrated depth in combat simulation, code maintainability, and feature delivery for complex game systems.

June 2025 (MOP repository) — Delivered hunter-focused gameplay updates, a critical bug fix, and foundational refactors that improve DPS accuracy, balance, and maintainability for ranged hunter builds. Key features delivered: - Enabled Hunter's Mark compatibility for ranged hunter spells (A Murder of Crows, Serpent Sting, Barrage, Wild Quiver) by flagging spells as ranged (core.SpellFlagRanged). Commits: 9e855f2e4ed7d042e0f6813232e0af8dca68954e, e90b6e57196ceaf76d257bef2d5cfeb8d3d3fb38, b6d2d2f37883526e40eb2251270fd455aa716925, 8f38f2735d27a777aa7f186c87e91b6acbded32d. - Hunter mechanics overhaul: resource management, base focus regeneration set to 4, included ranged-haste handling (MultiplyRangedHaste) and related support functions; updated speed/haste logic and comments; ClassSpellMask and Bestial Wrath focus interactions extended to include talent abilities. Commits: 22fd57924f8ceb3622041636d7c91181f4d7e2a3, 9ecbdb30656d331f9fdb2bbdd2cdde48efd9e86b, c34714296c2ebb4b26bf9f2820be6b7d5c3ecfcc, ab6d01e358fdba0d7938999cbcd9d099adf32aae, 5958840fd881e9d86fc58b3e3cf6e5d087eb2acb. - Additional robustness: updated documentation and comments to clarify ranged speed/haste logic for future tuning; enhanced test notes around ranged hunter interactions. Major bugs fixed: - Corrected RangedDamageTakenMultiplier naming typo to ensure accurate spell calculations (Spellcheck Mulitplier -> Multiplier). Commit: 374ac62c3fa391aca16c57c3cc12ee0669532bf1. Overall impact and accomplishments: - Significantly improved accuracy and reliability of ranged hunter simulations, enabling precise DPS planning and better balance feedback for players. - Expanded Hunter Mark synergy across ranged abilities, improving consistency of damage expectations and gameplay feel. - Improved code maintainability with clearer branching logic, comments, and spell-mask handling, setting the stage for faster future iterations. Technologies/skills demonstrated: - Go-based gameplay modeling and flag-driven spell logic (SpellFlagRanged, ClassSpellMask). - Refined resource management, focus regeneration, and haste multipliers (MultiplyRangedHaste). - Emphasis on code clarity, in-code documentation, and maintainability for complex talent interactions.
June 2025 (MOP repository) — Delivered hunter-focused gameplay updates, a critical bug fix, and foundational refactors that improve DPS accuracy, balance, and maintainability for ranged hunter builds. Key features delivered: - Enabled Hunter's Mark compatibility for ranged hunter spells (A Murder of Crows, Serpent Sting, Barrage, Wild Quiver) by flagging spells as ranged (core.SpellFlagRanged). Commits: 9e855f2e4ed7d042e0f6813232e0af8dca68954e, e90b6e57196ceaf76d257bef2d5cfeb8d3d3fb38, b6d2d2f37883526e40eb2251270fd455aa716925, 8f38f2735d27a777aa7f186c87e91b6acbded32d. - Hunter mechanics overhaul: resource management, base focus regeneration set to 4, included ranged-haste handling (MultiplyRangedHaste) and related support functions; updated speed/haste logic and comments; ClassSpellMask and Bestial Wrath focus interactions extended to include talent abilities. Commits: 22fd57924f8ceb3622041636d7c91181f4d7e2a3, 9ecbdb30656d331f9fdb2bbdd2cdde48efd9e86b, c34714296c2ebb4b26bf9f2820be6b7d5c3ecfcc, ab6d01e358fdba0d7938999cbcd9d099adf32aae, 5958840fd881e9d86fc58b3e3cf6e5d087eb2acb. - Additional robustness: updated documentation and comments to clarify ranged speed/haste logic for future tuning; enhanced test notes around ranged hunter interactions. Major bugs fixed: - Corrected RangedDamageTakenMultiplier naming typo to ensure accurate spell calculations (Spellcheck Mulitplier -> Multiplier). Commit: 374ac62c3fa391aca16c57c3cc12ee0669532bf1. Overall impact and accomplishments: - Significantly improved accuracy and reliability of ranged hunter simulations, enabling precise DPS planning and better balance feedback for players. - Expanded Hunter Mark synergy across ranged abilities, improving consistency of damage expectations and gameplay feel. - Improved code maintainability with clearer branching logic, comments, and spell-mask handling, setting the stage for faster future iterations. Technologies/skills demonstrated: - Go-based gameplay modeling and flag-driven spell logic (SpellFlagRanged, ClassSpellMask). - Refined resource management, focus regeneration, and haste multipliers (MultiplyRangedHaste). - Emphasis on code clarity, in-code documentation, and maintainability for complex talent interactions.
Month: 2024-11 — Focused delivery on Aspect of the Hawk integration with AQ spellbook: updated maximum rank, adjusted simulation results and rank calculation to reflect AQ content; no major bugs fixed; overall impact: more accurate DPS rankings and better decision-making for gear/content planning; technologies/skills demonstrated: feature development, simulation logic updates, version control, and code review readiness in wowsims/sod.
Month: 2024-11 — Focused delivery on Aspect of the Hawk integration with AQ spellbook: updated maximum rank, adjusted simulation results and rank calculation to reflect AQ content; no major bugs fixed; overall impact: more accurate DPS rankings and better decision-making for gear/content planning; technologies/skills demonstrated: feature development, simulation logic updates, version control, and code review readiness in wowsims/sod.
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