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Kaleah Miller

PROFILE

Kaleah Miller

Over seven months, contributed to the PaintTheWorld repository by building immersive 3D environments and interactive gameplay features using Unity and C#. Delivered new scenes such as subway, mall, and skate park areas, integrating custom assets, lighting, and animation systems to enhance visual fidelity and player immersion. Focused on scalable asset pipelines, prefab-driven workflows, and scene optimization to support rapid iteration and maintainable development. Addressed rendering, collision, and performance issues while refining asset management and project dependencies. Leveraged skills in 3D modeling, animation, and physics simulation to create engaging, testable levels and streamlined asset integration for future gameplay expansion.

Overall Statistics

Feature vs Bugs

89%Features

Repository Contributions

53Total
Bugs
2
Commits
53
Features
17
Lines of code
2,464,063
Activity Months7

Work History

April 2026

15 Commits • 3 Features

Apr 1, 2026

2026-04 Monthly Summary for EricWRogers/PaintTheWorld: Delivered immersive environment updates across mall and skate park scenes, refreshed branding, and improved interaction stability. The work enhances user engagement and strengthens the product’s visual identity while showcasing strong prefab-driven pipelines and physics integration.

March 2026

7 Commits • 4 Features

Mar 1, 2026

March 2026 monthly summary for EricWRogers/PaintTheWorld: Delivered immersive environment improvements across mall and subway scenes, enhanced character visuals, and introduced a paintable bridge for user customization. Implemented prefab-driven workflows to accelerate iteration and ensure visual consistency. This work increased player immersion, facilitated asset integration, and established a scalable approach for scene composition. Major bugs fixed: no major issues reported this month (minor stability pinpoints addressed within feature work).

February 2026

5 Commits • 2 Features

Feb 1, 2026

February 2026 monthly summary for EricWRogers/PaintTheWorld. Focused on delivering high-value environmental visuals and realism improvements in the subway scene while maintaining performance. Key updates include lighting refinements (spotlights and lightmaps), material updates for visual fidelity, and performance-oriented prefab property tuning. Added subway escalator asset with textures to improve realism. Completed pre-render lighting tests to validate visuals and performance. Overall impact: enhanced scene fidelity and immersion with measurable improvements in rendering efficiency and maintainable workflow.

January 2026

2 Commits • 1 Features

Jan 1, 2026

Monthly performance summary for 2026-01. Focused on upgrading the environment and asset pipeline for PaintTheWorld (EricWRogers/PaintTheWorld). Removed Demigiant plugin, refreshed asset management and dependencies, and introduced new environmental assets (traffic cones and spray can) with textures and materials to improve visuals and gameplay integration. Implementation reduces build friction and sets the stage for scalable asset expansion.

December 2025

7 Commits • 2 Features

Dec 1, 2025

December 2025 – PaintTheWorld performance summary focusing on business value, immersion, and groundwork for gameplay. Delivered substantial visuals and animation improvements with a stable base for future features, driving user engagement and readiness for gameplay enhancements.

November 2025

6 Commits • 1 Features

Nov 1, 2025

Month: 2025-11 — Consolidated technical delivery in PaintTheWorld with a focus on improving testability, gameplay iteration, and asset hygiene. Delivered a major Unity test level overhaul to enable faster experimentation and more realistic playtesting, and completed targeted font asset cleanup to reduce unnecessary glyph data and potential rendering overhead. These efforts support faster QA cycles, better visual fidelity, and more scalable workflows for upcoming features.

October 2025

11 Commits • 4 Features

Oct 1, 2025

Monthly summary for October 2025 (PaintTheWorld): Delivered foundational environment work and new level content with a focus on scalable asset pipelines, scene realism, and visual fidelity, while stabilizing core rendering and collision behavior. The month established reusable building blocks for environment creation, improved player immersion through higher fidelity visuals, and reduced iteration time for level authoring.

Activity

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Quality Metrics

Correctness88.6%
Maintainability80.0%
Architecture78.8%
Performance79.2%
AI Usage26.8%

Skills & Technologies

Programming Languages

C#FBXPNGUnityUnity AssetUnity SceneYAML

Technical Skills

3D Modeling3D Rendering3D modelingAnimationAsset IntegrationAsset ManagementAsset PlacementEnvironment ArtGame DevelopmentGame designLevel DesignLightingPrefab ManipulationScene DesignScene Optimization

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

EricWRogers/PaintTheWorld

Oct 2025 Apr 2026
7 Months active

Languages Used

C#UnityUnity AssetUnity SceneYAMLFBXPNG

Technical Skills

3D Modeling3D RenderingAsset IntegrationAsset PlacementEnvironment ArtGame Development