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Keith Harvey

PROFILE

Keith Harvey

Keith Harvey contributed to the beyond-all-reason/Beyond-All-Reason repository by developing features that enhanced game flexibility and mod interoperability. He decoupled resource sharing tax logic from unit sharing rules, enabling independent configuration and simplifying future balance adjustments. Using Lua scripting and game development skills, Keith automated faction-based blueprint and build queue substitutions, streamlining cross-faction compatibility and reducing manual setup. He also expanded underwater unit capabilities by introducing new categories and mappings, integrating these into existing build and substitution systems. Throughout his work, Keith focused on maintainability and extensibility, delivering well-documented, config-driven solutions that laid groundwork for future content and balance improvements.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

3Total
Bugs
0
Commits
3
Features
3
Lines of code
1,243
Activity Months3

Work History

August 2025

1 Commits • 1 Features

Aug 1, 2025

August 2025 monthly summary for beyond-all-reason/Beyond-All-Reason: Focused on expanding underwater unit capabilities and stabilizing the substitution pipeline, delivering groundwork for underwater gameplay content and improved mod interoperability. Key impact includes enabling underwater variants across core unit families, improving build-substitution fidelity, and setting the stage for future balance and content expansion.

June 2025

1 Commits • 1 Features

Jun 1, 2025

June 2025 monthly summary for beyond-all-reason/Beyond-All-Reason: Key feature delivery focused on automatic faction-based blueprint and build queue substitution, delivering cross-faction compatibility and improved usability. No major bugs reported this month. Overall impact includes streamlined workflows, reduced manual adjustments, and more reliable multi-faction deployments, contributing to faster setup and consistent outcomes. Technologies and skills demonstrated include automation logic for blueprint substitution, build-queue handling, and Git-based collaboration illustrated by the commit a15fcb302ddeaa08246cf2a7fa6566b0ff2a3b69.

March 2025

1 Commits • 1 Features

Mar 1, 2025

March 2025: Delivered an architectural improvement by decoupling Resource Sharing Tax from Disable Unit Sharing and related rules, enabling independent configuration of tax and transfer rules for greater game flexibility. This reduces cross-system coupling, simplifies balance tuning, and lays groundwork for config-driven behavior. No critical bugs fixed this month; focus remained on system decoupling and maintainability. All changes are documented for traceability and future reviews.

Activity

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Quality Metrics

Correctness90.0%
Maintainability90.0%
Architecture90.0%
Performance86.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

Lualua

Technical Skills

API DevelopmentData ManagementGame DevelopmentLua ScriptingModding

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

beyond-all-reason/Beyond-All-Reason

Mar 2025 Aug 2025
3 Months active

Languages Used

luaLua

Technical Skills

Game DevelopmentLua ScriptingModdingAPI DevelopmentData Management

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