
Over three months, KimGiWoon developed core gameplay systems for the KimGiWoon/Project_KC repository, focusing on character and monster creation, battle mechanics, and UI synchronization. Using C#, Unity, and animation handling, KimGiWoon implemented a data-driven combat framework with skill systems, stage progression, and robust asset management. The work included refining health bar reliability, integrating attack animations, and ensuring gameplay pacing by synchronizing UI and animation states. KimGiWoon addressed over two dozen bugs, improved code maintainability, and enhanced player feedback through visual and audio upgrades. The engineering approach emphasized maintainable code, clear commit traceability, and iterative improvements to gameplay stability and user experience.

Month: 2025-10 — Focused on stabilizing core gameplay UX in KimGiWoon/Project_KC and elevating visual fidelity through targeted UI and animation work. Key deliverables include health bar display reliability across team slots, battle start, and post-battle transitions, ensuring the health shown aligns with current HP from live data, saved data, and level upgrades. In addition, five rare character skill animations were implemented with playback control to prevent attack actions during animations, improving pacing and visual feedback. These changes enhance user trust, reduce edge-case reporting, and contribute to a smoother player experience. Overall, the month delivered measurable improvements in data integrity, UX clarity, and gameplay polish, with a strong emphasis on traceable commits and QA readiness. Technologies/skills demonstrated include: UI/data synchronization, game state management, animation sequencing, and robust bug-fix discipline across a live, battle-oriented system.
Month: 2025-10 — Focused on stabilizing core gameplay UX in KimGiWoon/Project_KC and elevating visual fidelity through targeted UI and animation work. Key deliverables include health bar display reliability across team slots, battle start, and post-battle transitions, ensuring the health shown aligns with current HP from live data, saved data, and level upgrades. In addition, five rare character skill animations were implemented with playback control to prevent attack actions during animations, improving pacing and visual feedback. These changes enhance user trust, reduce edge-case reporting, and contribute to a smoother player experience. Overall, the month delivered measurable improvements in data integrity, UX clarity, and gameplay polish, with a strong emphasis on traceable commits and QA readiness. Technologies/skills demonstrated include: UI/data synchronization, game state management, animation sequencing, and robust bug-fix discipline across a live, battle-oriented system.
Summary for 2025-09 (KimGiWoon/Project_KC): Delivered a data-driven core feature set with substantial improvements to combat fidelity, progression, and presentation, while increasing stability for live players. Implemented Boss and Monster Skill System with recall skill corrections and monster active skills, and established a robust data model through Character/Monster Data Tables and Skills ScriptableObjects to enable faster balancing and tooling. Expanded character build capabilities with Character Passive Skill Set and related support. Advanced the combat system with refined damage calculation and criticals, and enhanced feedback through related attack animations and visuals. Built a cohesive stage flow with Stage Data, Spawn/Transitions, and Battle Flow enhancements, plus audio and visuals upgrades for immersion. Fixed critical bugs that affected core loops, including monster death handling, time-over restart, attack bugs, stability and UI issues, and boss recall bugs, significantly reducing player friction and QA cycles.
Summary for 2025-09 (KimGiWoon/Project_KC): Delivered a data-driven core feature set with substantial improvements to combat fidelity, progression, and presentation, while increasing stability for live players. Implemented Boss and Monster Skill System with recall skill corrections and monster active skills, and established a robust data model through Character/Monster Data Tables and Skills ScriptableObjects to enable faster balancing and tooling. Expanded character build capabilities with Character Passive Skill Set and related support. Advanced the combat system with refined damage calculation and criticals, and enhanced feedback through related attack animations and visuals. Built a cohesive stage flow with Stage Data, Spawn/Transitions, and Battle Flow enhancements, plus audio and visuals upgrades for immersion. Fixed critical bugs that affected core loops, including monster death handling, time-over restart, attack bugs, stability and UI issues, and boss recall bugs, significantly reducing player friction and QA cycles.
Month: 2025-08 Concise monthly summary focusing on business value and technical achievements for KimGiWoon/Project_KC. Key outcomes: 1) Key features delivered - Core gameplay framework: character/monster creation, battle system, and related controls/UI, establishing a playable baseline for future content. Commits include: ecb40f91833aaba2ff4505bede389ec63ca8ee0c, 8afd9a26a8ddf217f4743e760216f7051eab6021, 699497194195b3ca475d398688036797487b9761, 8c062e8e960a1c25758c801a0a47cb54bc3f2edd, 1c8ae17136fc0479689d0505cac580ec66f1d72f, da2f2ce21145569a70ef4040685ac73424ed3bc3. - UI enhancements for combat: improved character attack range display and interaction, clarifying action ranges for players. Commits: 1a00f07507629c3f6a8115f9bf790c762bb90cad, 679ae91a640d3034677126cd36e9522f2fcf9031. - Gameplay pacing improvements: Resurrection mechanics restart capability and fast movement feature to enable QA-driven iteration. Commits: dd8131ec43d45a8e1d3743f5bf2195a3a61e2081, 3706c0a895d7634f95f6ed31ebfdd90eccef4067. - Foundation and maintenance: project setup, documentation updates, and substantial code/file cleanup to reduce technical debt and improve maintainability. Representative commits: 9f2e9700a9712e3cf0592bdf7e90e25dbd3c10a8, e86ce78055bb5ea245b2d4c6ba5f74e4ca1884a8, 2d637230daa34c989ad49668557c884181bb6536, da9cf42f17c9ac7c79720d917cc4e43a1021399a, 0a2d957400268e07c390b6461aa3e94e8af09a8d, ecf2105b5775d100663281df7aed0808ec4cb9fc, 8fe28c5f07be00f26b020aaee5f9a4e917eb9f87, 6611f19cd8f135f387a0a42238d143c4b24d37f3, f2c1e34cb9f401d6b20dfed25a3d8eb3cd134cd3, ac039e75722e45261d1566a6b3d56af78dbe60d3, 7fd87539e7bbd717858a90ba3ba523b116a4e051, b073ebee3e27ad9c0269910aa7f6311cc2ac02e8, c2c21f21a623700a2792644ee8ce4310352d788b, ac727b9224c9e534de2976c4d8a6ac4a126cd1f8.
Month: 2025-08 Concise monthly summary focusing on business value and technical achievements for KimGiWoon/Project_KC. Key outcomes: 1) Key features delivered - Core gameplay framework: character/monster creation, battle system, and related controls/UI, establishing a playable baseline for future content. Commits include: ecb40f91833aaba2ff4505bede389ec63ca8ee0c, 8afd9a26a8ddf217f4743e760216f7051eab6021, 699497194195b3ca475d398688036797487b9761, 8c062e8e960a1c25758c801a0a47cb54bc3f2edd, 1c8ae17136fc0479689d0505cac580ec66f1d72f, da2f2ce21145569a70ef4040685ac73424ed3bc3. - UI enhancements for combat: improved character attack range display and interaction, clarifying action ranges for players. Commits: 1a00f07507629c3f6a8115f9bf790c762bb90cad, 679ae91a640d3034677126cd36e9522f2fcf9031. - Gameplay pacing improvements: Resurrection mechanics restart capability and fast movement feature to enable QA-driven iteration. Commits: dd8131ec43d45a8e1d3743f5bf2195a3a61e2081, 3706c0a895d7634f95f6ed31ebfdd90eccef4067. - Foundation and maintenance: project setup, documentation updates, and substantial code/file cleanup to reduce technical debt and improve maintainability. Representative commits: 9f2e9700a9712e3cf0592bdf7e90e25dbd3c10a8, e86ce78055bb5ea245b2d4c6ba5f74e4ca1884a8, 2d637230daa34c989ad49668557c884181bb6536, da9cf42f17c9ac7c79720d917cc4e43a1021399a, 0a2d957400268e07c390b6461aa3e94e8af09a8d, ecf2105b5775d100663281df7aed0808ec4cb9fc, 8fe28c5f07be00f26b020aaee5f9a4e917eb9f87, 6611f19cd8f135f387a0a42238d143c4b24d37f3, f2c1e34cb9f401d6b20dfed25a3d8eb3cd134cd3, ac039e75722e45261d1566a6b3d56af78dbe60d3, 7fd87539e7bbd717858a90ba3ba523b116a4e051, b073ebee3e27ad9c0269910aa7f6311cc2ac02e8, c2c21f21a623700a2792644ee8ce4310352d788b, ac727b9224c9e534de2976c4d8a6ac4a126cd1f8.
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