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kmm2459362

PROFILE

Kmm2459362

Kmm2459362 contributed to the ayumuOhara/Rocket_Tag repository by developing and integrating a range of 3D assets, new character models, and UI media, focusing on both asset quality and gameplay responsiveness. Using Unity and C#, they established a repeatable asset import pipeline, refined animation settings, and improved scene configuration to support scalable content and faster onboarding. Their work included expanding the asset library, enhancing lobby visuals, and implementing data serialization stability fixes to ensure reliable data handling. By managing asset integration and configuration, Kmm2459362 enabled smoother content updates and laid the groundwork for future multiplayer and time-synced features.

Overall Statistics

Feature vs Bugs

88%Features

Repository Contributions

21Total
Bugs
1
Commits
21
Features
7
Lines of code
20,482
Activity Months4

Work History

May 2025

3 Commits • 1 Features

May 1, 2025

May 2025 monthly performance summary for ayumuOhara/Rocket_Tag. Focused on stabilizing core data handling and expanding media assets to support a more reliable data pipeline and richer UI/game experiences. Delivered a critical data serialization stability fix and a media assets extension that adds UI image assets and video assets with Unity import metadata, enabling faster iteration and consistent content delivery.

March 2025

4 Commits • 2 Features

Mar 1, 2025

Month: 2025-03 | Repository: ayumuOhara/Rocket_Tag. This period delivered two key features, with no major bugs reported. Impact: higher visuals quality, better asset pipeline, and groundwork for time-synced multiplayer.

February 2025

11 Commits • 2 Features

Feb 1, 2025

February 2025 (2025-02) performance-focused month for ayumuOhara/Rocket_Tag. Key deliveries include Picolabo character release (version 1.0.0) with animations, and asset library expansion with lobby scene enhancements. No major bugs reported; stability preserved during feature rollouts. Impact: expanded playable roster, richer visuals, improved onboarding/presentation in the lobby. Tech stack demonstrated includes 3D asset pipeline, animation integration, scene composition, asset import tuning, and versioned release processes. This sets a solid foundation for future content and faster iteration cycles.

January 2025

3 Commits • 2 Features

Jan 1, 2025

Month 2025-01: Focused on asset quality and gameplay responsiveness for ayumuOhara/Rocket_Tag. Delivered two major asset-driven features: (1) a new playable character asset (Nabe) with integrated additional character models, refined input controls, and updated animation import settings to boost variety and responsiveness; (2) a rocket body 3D model asset with detailed import settings to establish a repeatable asset pipeline for rocket content. No critical bugs reported; changes improve player engagement and lay groundwork for scalable content. The work demonstrates strong asset integration, import pipeline optimization, and cross-model animation handling, driving faster onboarding of assets and a better player experience.

Activity

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Quality Metrics

Correctness91.4%
Maintainability91.4%
Architecture88.6%
Performance88.6%
AI Usage22.0%

Skills & Technologies

Programming Languages

AssetC#FBXMetaUnityUnity AssetUnity Meta

Technical Skills

3D Model Import3D Modeling3D Modeling IntegrationAnimationAsset IntegrationAsset ManagementConfigurationGame Asset IntegrationGame DevelopmentScene ConfigurationUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ayumuOhara/Rocket_Tag

Jan 2025 May 2025
4 Months active

Languages Used

FBXUnityUnity AssetUnity MetaC#MetaAsset

Technical Skills

3D ModelingAsset IntegrationGame DevelopmentUnity Engine3D Model Import3D Modeling Integration

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