
Over six months, contributed to the WhiteTeam_HorrorSugoroku repository by building and refining core gameplay systems, UI, and audio features using Unity and C#. Delivered 24 features and resolved 9 bugs, including a data-driven content pipeline, master data loading, and a scalable settings framework. Developed AI navigation and behavior, interactive objects, and immersive audio logic, while optimizing asset and font management for stability. Enhanced player experience through UI improvements, input handling, and performance tuning. Emphasized maintainable, commit-driven workflows and cross-feature integration, enabling rapid iteration and reliable beta readiness. Demonstrated expertise in Unity scripting, asset management, and game development.
June 2025 — WhiteTeam HorrorSugoroku focused on delivering immersive audio and stabilizing UI rendering. Key features delivered: Jump Scare Audio Variety with randomized clips (new 'Ahh' and 'ME' clips) and probabilistic playback, with existing 'screamSound' as a fallback; includes a font asset reset to optimize TextMesh Pro assets. Major bug fix: Font Assets and Text Rendering Stabilization, resolving font rendering issues across the UI (including treasure chest display) and normalizing fonts by removing outdated assets and reverting to stable fonts. This work is traceable via commits d0fe365f734c31433cd5bc64d2ecd3fa67bfacf7, da0817a718fa80cf0425f853a0c1f8d471fdde28, a3079d4472727cc0d27dada406f70f45d3d8cacb, and 97c80fec741c5e0a5568fac0714f7c2cc4c2453c. Overall impact: enhanced player immersion and UI reliability, reduced font/audio-related bugs, and streamlined asset management for TextMesh Pro. Technologies/skills: Unity, TextMesh Pro asset workflow, audio clip randomization logic, and UI asset normalization.
June 2025 — WhiteTeam HorrorSugoroku focused on delivering immersive audio and stabilizing UI rendering. Key features delivered: Jump Scare Audio Variety with randomized clips (new 'Ahh' and 'ME' clips) and probabilistic playback, with existing 'screamSound' as a fallback; includes a font asset reset to optimize TextMesh Pro assets. Major bug fix: Font Assets and Text Rendering Stabilization, resolving font rendering issues across the UI (including treasure chest display) and normalizing fonts by removing outdated assets and reverting to stable fonts. This work is traceable via commits d0fe365f734c31433cd5bc64d2ecd3fa67bfacf7, da0817a718fa80cf0425f853a0c1f8d471fdde28, a3079d4472727cc0d27dada406f70f45d3d8cacb, and 97c80fec741c5e0a5568fac0714f7c2cc4c2453c. Overall impact: enhanced player immersion and UI reliability, reduced font/audio-related bugs, and streamlined asset management for TextMesh Pro. Technologies/skills: Unity, TextMesh Pro asset workflow, audio clip randomization logic, and UI asset normalization.
May 2025 summary for kmm2459318/WhiteTeam_HorrorSugoroku: Delivered core gameplay enhancements with a Nav-based enemy AI system featuring multiple behaviors (Chase, RandomMove) and movement refinements, including the removal of KeepDistance to simplify AI and reduce edge-case issues. Implemented ending scene flow with a global GameState tracker to accurately reflect game clear state, plus lightweight UI refactor in the options menu. Fixed Inventory UI bug where the Nothing item (何もない) failed to display when selected, improving UX consistency. These changes collectively improved gameplay pacing, end-of-game clarity, and stability, supporting faster iteration and higher QA confidence. Technologies/skills demonstrated include: pathfinding-based AI, state management, UI/UX refactoring, and commit-driven collaboration across features and bug fixes.
May 2025 summary for kmm2459318/WhiteTeam_HorrorSugoroku: Delivered core gameplay enhancements with a Nav-based enemy AI system featuring multiple behaviors (Chase, RandomMove) and movement refinements, including the removal of KeepDistance to simplify AI and reduce edge-case issues. Implemented ending scene flow with a global GameState tracker to accurately reflect game clear state, plus lightweight UI refactor in the options menu. Fixed Inventory UI bug where the Nothing item (何もない) failed to display when selected, improving UX consistency. These changes collectively improved gameplay pacing, end-of-game clarity, and stability, supporting faster iteration and higher QA confidence. Technologies/skills demonstrated include: pathfinding-based AI, state management, UI/UX refactoring, and commit-driven collaboration across features and bug fixes.
April 2025 — Key gameplay features delivered for kmm2459318/WhiteTeam_HorrorSugoroku, focusing on strengthening core loop, player feedback, and challenge calibration. Implemented escape mechanics and end-sequence transitions with visual cues and robust state transitions; introduced doll collection with tracking, tagging updates, and cleanup; expanded enemy density via ghost multiplication; and added a curse gauge with tiered events and streamlined UI. These changes improve player progression clarity, increase engagement through risk-reward dynamics, and lay groundwork for iterative tuning.
April 2025 — Key gameplay features delivered for kmm2459318/WhiteTeam_HorrorSugoroku, focusing on strengthening core loop, player feedback, and challenge calibration. Implemented escape mechanics and end-sequence transitions with visual cues and robust state transitions; introduced doll collection with tracking, tagging updates, and cleanup; expanded enemy density via ghost multiplication; and added a curse gauge with tiered events and streamlined UI. These changes improve player progression clarity, increase engagement through risk-reward dynamics, and lay groundwork for iterative tuning.
March 2025 performance summary for kmm2459318/WhiteTeam_HorrorSugoroku: Delivered core gameplay and UX enhancements, expanded interactive objects, and stabilized asset pipeline. Highlights include UI-driven turn management refinements, proximity-based item highlighting, on-demand mini-map, new HorrorDoll/Statue interactions, and asset updates to ensure rendering fidelity.
March 2025 performance summary for kmm2459318/WhiteTeam_HorrorSugoroku: Delivered core gameplay and UX enhancements, expanded interactive objects, and stabilized asset pipeline. Highlights include UI-driven turn management refinements, proximity-based item highlighting, on-demand mini-map, new HorrorDoll/Statue interactions, and asset updates to ensure rendering fidelity.
February 2025 (2025-02) - WhiteTeam_HorrorSugoroku: Delivered core gameplay UI and settings capabilities, while stabilizing the user experience through focused bug fixes and input improvements. The work emphasizes repeatability, performance, and business value by enabling players to navigate, customize, and engage with the game more efficiently, and by solidifying the foundation for future content. Key features delivered: - Master Curse System: Initial implementation of the Master curse mechanic (commit 172de5f9d1e7ab533496e53447d750ac147975e5). - MiniMap UI: Added MiniMap for improved spatial awareness (commit f4b68b7d02d6a25c6f5255707973aa9a5ce22c3b). - Player Turn Cut-in: Implemented cut-in animation to highlight turns (commit d2a2cf9b591368b6b54cfd75e1e2a97fd471d324). - Options Screen: Implemented settings UI with related adjustments (commits d658597672dd1edf71e5b03f6a75a9d756f2253f and be428fe7aab2d9102cc447dbcea3aa143a82b920). - Sensitivity Settings: Completed full sensitivity control (commit b1f2fc6bb23eaf4a39592d116ecfa8c6539e0960). - Audio Settings Changes: Implemented audio-related settings across multiple commits (016b44e666be40bb3c938aa86a156fae1945ab16; 2f820a2cb3b2285696753ac88c440461c329b43b; b53b1453e903997d9c05e70f83fc130631064739). - ESC Key Handling: Added ESC key instructions and pause capability (commit 555a9d633af531b61ede120e540abbbeac0271bf; ad952540a876687f05704c281a351510757f7070). - Card Selection UI Improvements: Cursor visibility and behavior adjustments (af5eeb70df2b7e4199ad542665da2408205a0ed4; 7629c7aed3a599763a5a2b605b87ab6477d04d85). - Curse Button Selection UI: Implemented UI/behavior for selecting the curse button (d94112743eee511f67acfdacd3d5308e78df2d8c). - Map Image Updates: Updated map visuals with related option fixes (1ed7b41951c611129684ff46c35a442f9bd01803; 449a2c5b03b093302cdc70bf048e6310379d7030). - SEARCH_TRUN addition: Introduced new feature (commit 68fae51bb91d12f52e7a07792f3c28f2b8f258f3). - Cut-in Improvements: Refined cut-in sequence and animation (fb1f43cfb5c5fa3dc8046abf2823b8efe02cb199; acba19e58a41e8633d0fe9aa8b98c8d013c58241). Major bugs fixed: - Inspector fix: Resolved forgotten inspector issue (commit c2cb37856fc32d4497d6c45f8754e569ddd2222c). - Alt Key and related controls: Restored Alt key responsiveness and fixed slider issues (commit 0a132fdd0435599646e282dd299f33f10bd0d1e3; b0334532c80bfebf08324d8f7e6dc1897cc2b1f9; 88cc5e003c97494fad53e3b19b1926a26d42180e). - Curse selection cursor: Fixed missing curse selection cursor (d0286082f97f4a26c70b0084e0ee59dd1553cab8). - Fade-out bug: Fixed transition fade-out issue (65b9cef0ae2560cbb58b66f77b3e733143abbec1). - Esc key handling: Stabilized Esc behavior (cec7d64c3424580b95e74ed763ee0e01cc2510bf). - Map/Option consistency: Corrected option-related bugs and refreshed map visuals (449a2c5b...; 1ed7b419...). Overall impact and accomplishments: - Substantial UX improvements via UI, input, and settings work, enhancing onboarding, accessibility, and long-term engagement. - Increased gameplay stability through targeted bug fixes and control refinements, reducing edge-case issues and improving reliability in the main gameplay loop. - Built a scalable settings framework and UI patterns that support future content and player customization without code churn. Technologies/skills demonstrated: - UI/UX design and animation integration (cut-ins, UI cursors, map visuals). - Input handling robustness (ESC, Alt, curse selection, slider behavior). - Settings architecture and audio pipeline adjustments (options, sensitivity, audio settings). - Feature-driven, commit-backed delivery with cross-feature integration and rapid iteration.
February 2025 (2025-02) - WhiteTeam_HorrorSugoroku: Delivered core gameplay UI and settings capabilities, while stabilizing the user experience through focused bug fixes and input improvements. The work emphasizes repeatability, performance, and business value by enabling players to navigate, customize, and engage with the game more efficiently, and by solidifying the foundation for future content. Key features delivered: - Master Curse System: Initial implementation of the Master curse mechanic (commit 172de5f9d1e7ab533496e53447d750ac147975e5). - MiniMap UI: Added MiniMap for improved spatial awareness (commit f4b68b7d02d6a25c6f5255707973aa9a5ce22c3b). - Player Turn Cut-in: Implemented cut-in animation to highlight turns (commit d2a2cf9b591368b6b54cfd75e1e2a97fd471d324). - Options Screen: Implemented settings UI with related adjustments (commits d658597672dd1edf71e5b03f6a75a9d756f2253f and be428fe7aab2d9102cc447dbcea3aa143a82b920). - Sensitivity Settings: Completed full sensitivity control (commit b1f2fc6bb23eaf4a39592d116ecfa8c6539e0960). - Audio Settings Changes: Implemented audio-related settings across multiple commits (016b44e666be40bb3c938aa86a156fae1945ab16; 2f820a2cb3b2285696753ac88c440461c329b43b; b53b1453e903997d9c05e70f83fc130631064739). - ESC Key Handling: Added ESC key instructions and pause capability (commit 555a9d633af531b61ede120e540abbbeac0271bf; ad952540a876687f05704c281a351510757f7070). - Card Selection UI Improvements: Cursor visibility and behavior adjustments (af5eeb70df2b7e4199ad542665da2408205a0ed4; 7629c7aed3a599763a5a2b605b87ab6477d04d85). - Curse Button Selection UI: Implemented UI/behavior for selecting the curse button (d94112743eee511f67acfdacd3d5308e78df2d8c). - Map Image Updates: Updated map visuals with related option fixes (1ed7b41951c611129684ff46c35a442f9bd01803; 449a2c5b03b093302cdc70bf048e6310379d7030). - SEARCH_TRUN addition: Introduced new feature (commit 68fae51bb91d12f52e7a07792f3c28f2b8f258f3). - Cut-in Improvements: Refined cut-in sequence and animation (fb1f43cfb5c5fa3dc8046abf2823b8efe02cb199; acba19e58a41e8633d0fe9aa8b98c8d013c58241). Major bugs fixed: - Inspector fix: Resolved forgotten inspector issue (commit c2cb37856fc32d4497d6c45f8754e569ddd2222c). - Alt Key and related controls: Restored Alt key responsiveness and fixed slider issues (commit 0a132fdd0435599646e282dd299f33f10bd0d1e3; b0334532c80bfebf08324d8f7e6dc1897cc2b1f9; 88cc5e003c97494fad53e3b19b1926a26d42180e). - Curse selection cursor: Fixed missing curse selection cursor (d0286082f97f4a26c70b0084e0ee59dd1553cab8). - Fade-out bug: Fixed transition fade-out issue (65b9cef0ae2560cbb58b66f77b3e733143abbec1). - Esc key handling: Stabilized Esc behavior (cec7d64c3424580b95e74ed763ee0e01cc2510bf). - Map/Option consistency: Corrected option-related bugs and refreshed map visuals (449a2c5b...; 1ed7b419...). Overall impact and accomplishments: - Substantial UX improvements via UI, input, and settings work, enhancing onboarding, accessibility, and long-term engagement. - Increased gameplay stability through targeted bug fixes and control refinements, reducing edge-case issues and improving reliability in the main gameplay loop. - Built a scalable settings framework and UI patterns that support future content and player customization without code churn. Technologies/skills demonstrated: - UI/UX design and animation integration (cut-ins, UI cursors, map visuals). - Input handling robustness (ESC, Alt, curse selection, slider behavior). - Settings architecture and audio pipeline adjustments (options, sensitivity, audio settings). - Feature-driven, commit-backed delivery with cross-feature integration and rapid iteration.
January 2025 monthly summary for kmm2459318/WhiteTeam_HorrorSugoroku. Focused on delivering a data-driven content pipeline and feature implementations to enable beta readiness, with an emphasis on business value and technical robustness.
January 2025 monthly summary for kmm2459318/WhiteTeam_HorrorSugoroku. Focused on delivering a data-driven content pipeline and feature implementations to enable beta readiness, with an emphasis on business value and technical robustness.

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