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kmm-2459316

PROFILE

Kmm-2459316

Contributed to the Rocket_Tag repository by delivering multiplayer matchmaking features, onboarding improvements, and gameplay stability enhancements over four months. Leveraged Unity and C# to implement Photon-based matchmaking UI, real-time status updates, and a bot-animated loading screen, focusing on user experience and maintainability. Enhanced the tutorial system and onboarding flow, updated scene management, and refreshed visual assets to streamline new user activation. Addressed technical debt through code refactoring, asset cleanup, and targeted bug fixes, including load subsystem reliability and UI rendering issues. Maintained a collaborative workflow with structured commits, resulting in a more stable, scalable, and maintainable game codebase.

Overall Statistics

Feature vs Bugs

46%Features

Repository Contributions

70Total
Bugs
19
Commits
70
Features
16
Lines of code
112,152
Activity Months4

Work History

May 2025

34 Commits • 6 Features

May 1, 2025

May 2025 monthly summary for ayumuOhara/Rocket_Tag. Focused on stabilizing gameplay, onboarding improvements, and build hygiene through targeted feature work, bug fixes, and asset management. Delivered core onboarding and gameplay enhancements, improved lobby/UI, hardened respawn behavior, and tightened build quality via asset cleanup and enhanced observability.

April 2025

26 Commits • 7 Features

Apr 1, 2025

April 2025 monthly summary focusing on business value and technical achievements for ayumuOhara/Rocket_Tag. This period delivered backend and frontend stability improvements, feature enrichments, and art/assets updates that collectively enhance user experience and maintainability. Key achievements and deliverables were concentrated in four areas: load subsystem improvements, event/scene workflow refinements, visual asset refresh, and codebase maintenance.

March 2025

5 Commits • 1 Features

Mar 1, 2025

March 2025 Monthly Summary — Rocket_Tag (ayumuOhara) Overview: - Delivered a comprehensive Tutorial content and UI overhaul, expanding onboarding with a new section, refined UI flow, updated scene loading, and refreshed tutorial assets to provide a cohesive onboarding experience. - Fixed critical debug-related issues by removing an unused debug shortcut and cleaning up PhotonMaster references to prevent accidental developer input, reducing risk during testing. Impact: - Enhanced user onboarding experience, faster iteration cycles due to streamlined scene loading, and a cleaner, more maintainable codebase with reduced technical debt. Technologies/skills demonstrated: - Unity and C# for UI/UX overhaul, onboarding flows, and scene loading optimization - Photon networking maintenance and logic cleanup - Git-based collaboration with structured commits Business value: - Shorter onboarding time increases activation and retention; reduces developer friction during testing; cleaner assets and code enable quicker future iterations.

February 2025

5 Commits • 2 Features

Feb 1, 2025

February 2025: Delivered core multiplayer matchmaking enhancements and real-time status UI for Rocket_Tag, focusing on user experience and maintainability. Implemented a Photon-based matchmaking UI and loading screen with bot animations, plus a refactored real-time status update system integrated into the update loop. Fixed loading screen timing issues and improved reliability of status messages during wait periods.

Activity

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Quality Metrics

Correctness76.8%
Maintainability77.6%
Architecture67.4%
Performance69.2%
AI Usage21.2%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity C#Unity SceneUnity ShaderLabUnity YAML

Technical Skills

Asset ManagementC#Code RefactoringDebuggingFont ManagementGame DevelopmentInternationalizationMaterial EditingMultiplayer NetworkingNetworkingPhoton NetworkingPhoton PUNScene SetupScriptingTextMesh Pro

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ayumuOhara/Rocket_Tag

Feb 2025 May 2025
4 Months active

Languages Used

C#UnityUnity YAMLUnity AssetUnity C#Unity SceneUnity ShaderLab

Technical Skills

C#Game DevelopmentPhoton NetworkingUI DevelopmentUnityUnity UI