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Lakota Guidinger

PROFILE

Lakota Guidinger

Lakota Guidinger developed core gameplay and visual features for the EricWRogers/UnvexedWorld repository, focusing on 3D asset integration, animation systems, and scene composition using Unity and C#. Over five months, Lakota delivered reusable visual testing environments, implemented player and enemy animation rigs with blend trees, and enhanced environmental interactivity through collider setup and door animations. The work included refining material properties, optimizing scene layouts, and managing asset pipelines to improve visual fidelity and iteration speed. By emphasizing asset traceability and clean integration, Lakota enabled faster QA cycles and more consistent player experiences, demonstrating depth in 3D modeling, animation, and Unity workflows.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

13Total
Bugs
0
Commits
13
Features
7
Lines of code
492,010
Activity Months5

Work History

May 2025

1 Commits • 1 Features

May 1, 2025

May 2025 performance summary for EricWRogers/UnvexedWorld. Focused on delivering visual polish to critical assets to enhance immersion and consistency, while maintaining a clean asset pipeline and minimal risk to gameplay. Key deliverables included targeted lighting and material adjustments for corruption and portal station assets, aligned with product goals to improve in-world realism and user experience. All changes were tracked through a dedicated commit and validated against existing art guidelines.

April 2025

6 Commits • 2 Features

Apr 1, 2025

April 2025 monthly summary for EricWRogers/UnvexedWorld. Delivered core scene enhancements and interactive features that improve visual fidelity, environmental interactivity, and game flow. Key features include Zyon Military Base Relayout with asset integration, 3D furniture, refined scale/position/animations, and collider setup; and Doors interactivity with colliders and animations to support interactive environment mechanics. Major fixes addressed layout sizing and collision accuracy, enabling more stable player placement and polished visuals. Impact includes a higher-quality player experience, reduced post-release rework, and stronger readiness for QA and release. Technologies demonstrated span 3D asset integration, scene composition, transform/animation refinements, collider-based physics, and asset pipeline discipline.

February 2025

3 Commits • 2 Features

Feb 1, 2025

February 2025 summary for EricWRogers/UnvexedWorld. Focused on delivering core animation features, improving testing workflows, and stabilizing scene loading to support faster iteration and higher quality gameplay visuals.

November 2024

1 Commits • 1 Features

Nov 1, 2024

Concise monthly summary for 2024-11 focusing on business value and technical achievements.

October 2024

2 Commits • 1 Features

Oct 1, 2024

October 2024 performance summary for EricWRogers/UnvexedWorld. Focused on delivering a reusable visual testing scaffold and asset integration to improve QA efficiency and asset pipelines. No major bugs fixed this month; work centered on setting up a visual test environment and integrating key assets to enable faster iteration and higher fidelity visuals. Impact includes clearer asset lineage and readiness for upcoming gameplay polish. Technologies demonstrated include Unity-based visual testing, FBX asset workflows, and Git-based version control.

Activity

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Quality Metrics

Correctness87.6%
Maintainability87.6%
Architecture84.6%
Performance83.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

BinaryC#UnityUnity AssetUnity MaterialUnity SceneUnity Scene DataUnity YAMLYAML

Technical Skills

3D Animation3D ModelingAnimationAsset IntegrationAsset ManagementAsset PlacementCharacter RiggingCollider SetupGame Asset IntegrationGame DevelopmentLevel DesignMaterial EditingScene CreationScene ManagementScene Optimization

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

EricWRogers/UnvexedWorld

Oct 2024 May 2025
5 Months active

Languages Used

Unity AssetUnity YAMLBinaryC#Unity SceneUnityUnity Scene DataYAML

Technical Skills

3D ModelingAsset IntegrationGame DevelopmentScene CreationUnity EngineAsset Management

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