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Xander baumgardner

PROFILE

Xander Baumgardner

Eric worked on the UnvexedWorld repository, focusing on building and refining a new portal station scene to accelerate testing and demonstration workflows. Using Unity Engine and leveraging skills in 3D environment art and level design, Eric created the XanderArt_PortalStation.unity scene, establishing an initial layout with integrated objects to support rapid iteration. He refined object positions and rotations, added interactive assets such as a breakable crate and a TV Easter Egg, and streamlined asset management for maintainability. The work emphasized scene optimization and asset integration, resulting in a maintainable, demo-ready environment that supports ongoing development without introducing new bugs.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

6Total
Bugs
0
Commits
6
Features
2
Lines of code
104,187
Activity Months1

Work History

March 2025

6 Commits • 2 Features

Mar 1, 2025

March 2025 monthly summary for EricWRogers/UnvexedWorld: Focused on accelerating testing/demo readiness and asset integration through portal station work. Delivered a new testing/showcase scene and comprehensive layout refinements, enabling faster iteration and stakeholder demonstrations. No major bugs documented this period; main work consisted of feature delivery and scene maintenance to support ongoing development.

Activity

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Quality Metrics

Correctness90.0%
Maintainability90.0%
Architecture90.0%
Performance86.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

UnityUnity SceneUnity Scene Data

Technical Skills

3D Environment ArtAsset ManagementEnvironment ArtGame DevelopmentLevel DesignScene OptimizationUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

EricWRogers/UnvexedWorld

Mar 2025 Mar 2025
1 Month active

Languages Used

UnityUnity SceneUnity Scene Data

Technical Skills

3D Environment ArtAsset ManagementEnvironment ArtGame DevelopmentLevel DesignScene Optimization

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