
Worked on the Loris-Moreau/UE_Traversal repository to deliver core gameplay features and stability improvements using Unreal Engine, C++, and Blueprint Scripting. Developed a character health system with collection-based health changes, implemented game over and win-condition logic, and enhanced input handling with dead zone and damage cooldown mechanics. Centralized and expanded the audio system to improve immersion, while refactoring the project structure for better maintainability and onboarding. Addressed bugs affecting UI, input, and stability, including fixes for coin counters and error handling. These efforts resulted in clearer gameplay progression, more reliable builds, and a more polished player experience within the project.
December 2024 performance summary for Loris-Moreau/UE_Traversal: Delivered a set of core gameplay features, stability improvements, and foundational work that enhances player experience, end-to-end game flow, and code maintainability. Key features include a health system with collection-based health changes, a game over event and win-condition logic for the main level, event hooks for hits (player, boss), and input refinements such as a dead zone and a damage cooldown. Audio was centralized and expanded to cover sounds, music, and feedback, improving immersion. A project-structure refactor improved maintainability and onboarding. Stability and quality were boosted through fixes for include crashes, IMC issues, coins/coin text rendering, and general error handling. This work delivers clearer progression, more reliable builds, faster feature delivery, and a more polished player experience. Business value and technical impact: - Clear gameplay progression and feedback loops (health, events, win/lose conditions) - Reduced maintenance overhead via repository refactor and centralized audio - Improved stability and user experience with input refinements and UI polish
December 2024 performance summary for Loris-Moreau/UE_Traversal: Delivered a set of core gameplay features, stability improvements, and foundational work that enhances player experience, end-to-end game flow, and code maintainability. Key features include a health system with collection-based health changes, a game over event and win-condition logic for the main level, event hooks for hits (player, boss), and input refinements such as a dead zone and a damage cooldown. Audio was centralized and expanded to cover sounds, music, and feedback, improving immersion. A project-structure refactor improved maintainability and onboarding. Stability and quality were boosted through fixes for include crashes, IMC issues, coins/coin text rendering, and general error handling. This work delivers clearer progression, more reliable builds, faster feature delivery, and a more polished player experience. Business value and technical impact: - Clear gameplay progression and feedback loops (health, events, win/lose conditions) - Reduced maintenance overhead via repository refactor and centralized audio - Improved stability and user experience with input refinements and UI polish

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