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leorchr

PROFILE

Leorchr

Worked on the Loris-Moreau/UE_Traversal repository to deliver core gameplay features and stability improvements using Unreal Engine, C++, and Blueprint Scripting. Developed a character health system with collection-based health changes, implemented game over and win-condition logic, and enhanced input handling with dead zone and damage cooldown mechanics. Centralized and expanded the audio system to improve immersion, while refactoring the project structure for better maintainability and onboarding. Addressed bugs affecting UI, input, and stability, including fixes for coin counters and error handling. These efforts resulted in clearer gameplay progression, more reliable builds, and a more polished player experience within the project.

Overall Statistics

Feature vs Bugs

63%Features

Repository Contributions

26Total
Bugs
7
Commits
26
Features
12
Lines of code
157
Activity Months1

Work History

December 2024

26 Commits • 12 Features

Dec 1, 2024

December 2024 performance summary for Loris-Moreau/UE_Traversal: Delivered a set of core gameplay features, stability improvements, and foundational work that enhances player experience, end-to-end game flow, and code maintainability. Key features include a health system with collection-based health changes, a game over event and win-condition logic for the main level, event hooks for hits (player, boss), and input refinements such as a dead zone and a damage cooldown. Audio was centralized and expanded to cover sounds, music, and feedback, improving immersion. A project-structure refactor improved maintainability and onboarding. Stability and quality were boosted through fixes for include crashes, IMC issues, coins/coin text rendering, and general error handling. This work delivers clearer progression, more reliable builds, faster feature delivery, and a more polished player experience. Business value and technical impact: - Clear gameplay progression and feedback loops (health, events, win/lose conditions) - Reduced maintenance overhead via repository refactor and centralized audio - Improved stability and user experience with input refinements and UI polish

Activity

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Quality Metrics

Correctness79.2%
Maintainability80.8%
Architecture77.0%
Performance80.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

BinaryC++Unreal EngineUnreal Engine BlueprintsUnrealScript

Technical Skills

Actor ComponentAsset ManagementAudio EngineeringAudio IntegrationBlueprint ScriptingC++C++ DevelopmentC++ ProgrammingDebuggingEvent HandlingGame DevelopmentInput SystemLevel DesignUI DevelopmentUnreal Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Loris-Moreau/UE_Traversal

Dec 2024 Dec 2024
1 Month active

Languages Used

BinaryC++Unreal EngineUnreal Engine BlueprintsUnrealScript

Technical Skills

Actor ComponentAsset ManagementAudio EngineeringAudio IntegrationBlueprint ScriptingC++