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Gabriel Cochard

PROFILE

Gabriel Cochard

Contributed to the Loris-Moreau/UE_Traversal project by delivering gameplay enhancements, UI/UX polish, and stability improvements in preparation for Batch 3 deployment. Focused on integrating immersive audio and visual feedback, including slime land sound effects and blinking animations, while standardizing player stats through a data-driven Player Value Data Table. Migrated boss mechanics and implemented post-boss progression with death rewards, alongside refining level design and main menu interactions. Addressed enemy and boss bugs to ensure release readiness. Utilized Unreal Engine, UnrealScript, and configuration management skills to iterate on asset integration, collision detection, and debugging, resulting in a more robust game experience.

Overall Statistics

Feature vs Bugs

73%Features

Repository Contributions

31Total
Bugs
4
Commits
31
Features
11
Lines of code
13
Activity Months1

Work History

December 2024

31 Commits • 11 Features

Dec 1, 2024

For 2024-12 in Loris-Moreau/UE_Traversal, the team delivered focused gameplay enhancements, data-driven balancing, boss progression, UI/UX polish, and stability improvements aimed at readiness for Batch 3 deployment. Highlights include immersive slime land SFX and blinking visuals, player moveset SFX, Player Value Data Table for stat tuning, boss migration with death rewards, upgraded UI and main menu/level design polish, and robust bug fixes across enemies and bosses. The final push consolidates improvements for deployment; the work demonstrates proficiency in SFX integration, data-driven balancing, level design iteration, UI polish, and release engineering.

Activity

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Quality Metrics

Correctness78.0%
Maintainability77.4%
Architecture74.8%
Performance74.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

BinaryUnreal EngineUnreal Engine AssetUnrealScriptini

Technical Skills

Asset IntegrationAsset ManagementAudio EngineeringAudio IntegrationBug FixingCollision DetectionConfigurationConfiguration ManagementDebuggingGame DevelopmentLevel DesignSound DesignUI DesignUI DevelopmentUnreal Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Loris-Moreau/UE_Traversal

Dec 2024 Dec 2024
1 Month active

Languages Used

BinaryUnreal EngineUnreal Engine AssetUnrealScriptini

Technical Skills

Asset IntegrationAsset ManagementAudio EngineeringAudio IntegrationBug FixingCollision Detection