
Contributed to the Loris-Moreau/UE_Traversal project by delivering gameplay enhancements, UI/UX polish, and stability improvements in preparation for Batch 3 deployment. Focused on integrating immersive audio and visual feedback, including slime land sound effects and blinking animations, while standardizing player stats through a data-driven Player Value Data Table. Migrated boss mechanics and implemented post-boss progression with death rewards, alongside refining level design and main menu interactions. Addressed enemy and boss bugs to ensure release readiness. Utilized Unreal Engine, UnrealScript, and configuration management skills to iterate on asset integration, collision detection, and debugging, resulting in a more robust game experience.
For 2024-12 in Loris-Moreau/UE_Traversal, the team delivered focused gameplay enhancements, data-driven balancing, boss progression, UI/UX polish, and stability improvements aimed at readiness for Batch 3 deployment. Highlights include immersive slime land SFX and blinking visuals, player moveset SFX, Player Value Data Table for stat tuning, boss migration with death rewards, upgraded UI and main menu/level design polish, and robust bug fixes across enemies and bosses. The final push consolidates improvements for deployment; the work demonstrates proficiency in SFX integration, data-driven balancing, level design iteration, UI polish, and release engineering.
For 2024-12 in Loris-Moreau/UE_Traversal, the team delivered focused gameplay enhancements, data-driven balancing, boss progression, UI/UX polish, and stability improvements aimed at readiness for Batch 3 deployment. Highlights include immersive slime land SFX and blinking visuals, player moveset SFX, Player Value Data Table for stat tuning, boss migration with death rewards, upgraded UI and main menu/level design polish, and robust bug fixes across enemies and bosses. The final push consolidates improvements for deployment; the work demonstrates proficiency in SFX integration, data-driven balancing, level design iteration, UI polish, and release engineering.

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