
Contributed to the Loris-Moreau/UE_Traversal repository by developing and refining core gameplay features and visual systems within Unreal Engine. Focused on player experience, the work included implementing a player feedback and stats system with UI and VFX cues, introducing a launchpad mechanic for dynamic traversal, and building a player tag system for robust identification. Enhanced environment art through new 3D assets and improved visual fidelity with confetti effects, hit feedback, and boss encounter visuals. Addressed stability by fixing collision and animation bugs. Leveraged UnrealScript and asset integration skills to deliver twelve features and two bug fixes, supporting future gameplay iterations.
December 2024 — Loris-Moreau/UE_Traversal: Delivered a focused set of gameplay features, visual polish, and stability improvements that drive player engagement and smoother traversal. Highlights include a Player Feedback & Stats System with UI enhancements and VFX cues; a Launchpad mechanic for dynamic movement; a Player Tag System for robust identification and interactions; comprehensive VFX/SFX polishing (including Confetti Niagara, hit/death feedback, and boss visuals); and targeted stability fixes to heart collision, fall animation, and movement acceleration. These contributions improve player feedback loops, increase visual fidelity, and lay a stronger foundation for future gameplay iterations.
December 2024 — Loris-Moreau/UE_Traversal: Delivered a focused set of gameplay features, visual polish, and stability improvements that drive player engagement and smoother traversal. Highlights include a Player Feedback & Stats System with UI enhancements and VFX cues; a Launchpad mechanic for dynamic movement; a Player Tag System for robust identification and interactions; comprehensive VFX/SFX polishing (including Confetti Niagara, hit/death feedback, and boss visuals); and targeted stability fixes to heart collision, fall animation, and movement acceleration. These contributions improve player feedback loops, increase visual fidelity, and lay a stronger foundation for future gameplay iterations.

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