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Macélie Fouchier

PROFILE

Macélie Fouchier

Over five months, LeoSery contributed to the LeoSery/Project-Becorn--UnrealEngine5-2024 repository by building and refining a robust 3D asset pipeline for Unreal Engine 5, focusing on environment art, lighting systems, and interactive gameplay features. LeoSery integrated and retook assets such as trees, mushrooms, and terrain, while overhauling lighting and collision systems to improve visual fidelity and gameplay stability. Using C++, UnrealScript, and XML, LeoSery implemented tooling for asset management, post-processing, and automated testing. The work emphasized maintainable file organization, scalable content integration, and iterative QA, resulting in a more reliable, visually rich, and developer-friendly game development workflow.

Overall Statistics

Feature vs Bugs

89%Features

Repository Contributions

150Total
Bugs
5
Commits
150
Features
42
Lines of code
79,696
Activity Months5

Work History

June 2025

39 Commits • 9 Features

Jun 1, 2025

June 2025 summary for LeoSery/Project-Becorn--UnrealEngine5-2024: Delivered a comprehensive Visual Fidelity and Stability push across Lighting, Atelier, Map, and Asset pipelines. Implemented Lighting System Enhancements with expanded test coverage for v4/v5/v6; executed a broad Atelier Overhaul including post-processing, lighting fixes, and workshop assets; completed extensive asset, environment, and map retakes (trees, bushes, skirts, assemblers) and scene/menu integration. Executed extensive map retakes (v1–v5; v6; v7; v9) and debut updates to improve visuals and balance. Stabilized core rendering paths including light maps, trancheuse, trunk/tx paths, reducing inconsistencies and enabling faster iteration. Asset/Environment uplift including new assets, skirt variants, and refined props to support richer scenes. These efforts collectively improved visual fidelity, stability, and iteration speed, delivering tangible business value through higher-quality visuals, reduced regressions, and clearer asset pipelines across the project. Technologies/skills demonstrated: Unreal Engine 5, lighting system engineering, post-processing, asset integration, map/scene management, test automation, and strong version-control discipline.

May 2025

42 Commits • 10 Features

May 1, 2025

May 2025 performance summary for LeoSery/Project-Becorn--UnrealEngine5-2024. Focused on delivering high-fidelity visuals, robust interaction systems, and scalable authoring tools. Key work included comprehensive environment asset refreshes, door/interactions overhaul, major lighting system revamp, and targeted collision stabilization, underpinned by tooling and QA improvements to facilitate faster validation and iteration.

April 2025

21 Commits • 10 Features

Apr 1, 2025

Monthly performance summary for 2025-04 for LeoSery/Project-Becorn--UnrealEngine5-2024. Focused on delivering feature integrations, asset retakes to elevate visual fidelity, and tooling/pipeline improvements that accelerate iteration, support cross-platform readiness, and enhance UI exposure. Highlights span Moss integration with related assets, comprehensive flora/mushroom/flower improvements, Arbre rendering retakes, and the introduction of new asset tooling and UI components.

March 2025

31 Commits • 10 Features

Mar 1, 2025

March 2025 performance summary for LeoSery/Project-Becorn--UnrealEngine5-2024. Delivered a broad set of features and stability improvements for immersive environments and a scalable asset pipeline in Unreal Engine 5. The work emphasized business value through improved visuals, gameplay variety, and reliable testing practices.

February 2025

17 Commits • 3 Features

Feb 1, 2025

February 2025 performance summary for LeoSery/Project-Becorn--UnrealEngine5-2024: Focused delivery on asset consolidation, gameplay support, and maintainability enhancements for mushroom-related features. The work strengthens the asset pipeline, accelerates iteration, and lays groundwork for guided gameplay experiences.

Activity

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Quality Metrics

Correctness79.2%
Maintainability79.4%
Architecture79.0%
Performance77.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

BatchBinaryC++Unreal Engine AssetUnrealScriptXMLini

Technical Skills

3D Animation3D Art3D Art Pipeline3D Asset Creation3D Asset Integration3D Asset Management3D ModelingAnimationAsset IntegrationAsset ManagementBuild SystemsC++ConfigurationContent IntegrationEditor Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

LeoSery/Project-Becorn--UnrealEngine5-2024

Feb 2025 Jun 2025
5 Months active

Languages Used

BinaryUnreal Engine AssetUnrealScriptBatchC++XMLini

Technical Skills

3D Art3D Asset Integration3D Asset Management3D ModelingAsset IntegrationAsset Management

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