
Mathis Desage developed and maintained core gameplay, animation, and UI systems for the LeoSery/Project-Becorn--UnrealEngine5-2024 repository over nine months, delivering 35 features and resolving 16 bugs. He engineered animation pipelines, character rigging, and asset management workflows using Unreal Engine, Blueprint, and UnrealScript, focusing on modularity and production efficiency. His work included implementing inverse kinematics, motion capture retargeting, and navigation mesh stability, as well as enhancing menu systems and UI flows. By integrating advanced material shaders and optimizing asset organization, Mathis improved visual fidelity, streamlined iteration cycles, and ensured robust, maintainable code supporting both gameplay and development scalability.

July 2025 monthly summary for LeoSery/Project-Becorn--UnrealEngine5-2024: Delivered Pause Menu Credits Section in the Unreal Engine 5 project, enabling display of credits directly in the pause menu UI. Implemented UI asset integration with binary UAsset changes to incorporate a credits panel. All changes captured in Git with commit 'Add credit in pause menu' (70f9ea60fe842ec0fe69493f552bd4c493cefc0b). Major bugs fixed: none reported this month. Overall impact: improves attribution visibility, licensing compliance, and user transparency, while enhancing the polish and completeness of the pause menu UX. Technologies/skills demonstrated: Unreal Engine 5 UI development, binary asset workflow (UAssets), UI/UX integration, and Git version control with precise commit tracing.
July 2025 monthly summary for LeoSery/Project-Becorn--UnrealEngine5-2024: Delivered Pause Menu Credits Section in the Unreal Engine 5 project, enabling display of credits directly in the pause menu UI. Implemented UI asset integration with binary UAsset changes to incorporate a credits panel. All changes captured in Git with commit 'Add credit in pause menu' (70f9ea60fe842ec0fe69493f552bd4c493cefc0b). Major bugs fixed: none reported this month. Overall impact: improves attribution visibility, licensing compliance, and user transparency, while enhancing the polish and completeness of the pause menu UX. Technologies/skills demonstrated: Unreal Engine 5 UI development, binary asset workflow (UAssets), UI/UX integration, and Git version control with precise commit tracing.
June 2025 performance summary for LeoSery/Project-Becorn--UnrealEngine5-2024. Delivered a robust set of features and stability fixes across animation, rendering, UI, and gameplay. Key features include animation system enhancements (MushTrunk Cut, craft rope, bumper animation) with synchronized flows for Assembleur/look-at UI; rendering/materials improvements (band masking function and TAA switch) to boost image quality and stability; and comprehensive UI/flow updates (Retake Menu UI flow, Start Menu tweaks, End Sequence with credits, plus Input UI and Debug Menu) to improve onboarding and testing. Major bug fixes and stability work covered blueprint compilation, navmesh/pathfinding with IK cords, decal shadow, rumble/texture optimization, RampePanier collisions, Stack Rocks mini game, and integration fixes between SawMachine and Assembler. Gameplay enhancements include luciole bumper acceleration and Gold feature integration, enabling improved mobility and monetizable features. Overall impact: smoother onboarding, fewer runtime issues, more engaging end-to-end experience, and faster iteration cycles. Technologies demonstrated: Unreal Engine 5, Blueprint and C++, advanced materials/shaders (band masking, TAA), animation pipelines, UI/UX, navigation/pathfinding, and performance optimization.
June 2025 performance summary for LeoSery/Project-Becorn--UnrealEngine5-2024. Delivered a robust set of features and stability fixes across animation, rendering, UI, and gameplay. Key features include animation system enhancements (MushTrunk Cut, craft rope, bumper animation) with synchronized flows for Assembleur/look-at UI; rendering/materials improvements (band masking function and TAA switch) to boost image quality and stability; and comprehensive UI/flow updates (Retake Menu UI flow, Start Menu tweaks, End Sequence with credits, plus Input UI and Debug Menu) to improve onboarding and testing. Major bug fixes and stability work covered blueprint compilation, navmesh/pathfinding with IK cords, decal shadow, rumble/texture optimization, RampePanier collisions, Stack Rocks mini game, and integration fixes between SawMachine and Assembler. Gameplay enhancements include luciole bumper acceleration and Gold feature integration, enabling improved mobility and monetizable features. Overall impact: smoother onboarding, fewer runtime issues, more engaging end-to-end experience, and faster iteration cycles. Technologies demonstrated: Unreal Engine 5, Blueprint and C++, advanced materials/shaders (band masking, TAA), animation pipelines, UI/UX, navigation/pathfinding, and performance optimization.
May 2025 monthly summary for LeoSery/Project-Becorn--UnrealEngine5-2024. Focused on delivering a polished menu system with improved visuals, stabilizing core UI/player flows, and extending animation support for richer player interactions, while tightening the build pipeline and rendering quality.
May 2025 monthly summary for LeoSery/Project-Becorn--UnrealEngine5-2024. Focused on delivering a polished menu system with improved visuals, stabilizing core UI/player flows, and extending animation support for richer player interactions, while tightening the build pipeline and rendering quality.
April 2025—Delivered foundational gameplay infrastructure and visual polish across LeoSery/Project-Becorn--UnrealEngine5-2024. Key work includes tree locomotion groundwork and IK rigging, animation upgrades, main menu integration groundwork, and visual polish/asset management. These efforts advance gameplay realism, onboarding, and long-term maintainability, while establishing a solid baseline for the next release.
April 2025—Delivered foundational gameplay infrastructure and visual polish across LeoSery/Project-Becorn--UnrealEngine5-2024. Key work includes tree locomotion groundwork and IK rigging, animation upgrades, main menu integration groundwork, and visual polish/asset management. These efforts advance gameplay realism, onboarding, and long-term maintainability, while establishing a solid baseline for the next release.
March 2025 performance summary for LeoSery/Project-Becorn--UnrealEngine5-2024: delivered foundational navigation stability improvements and initiated reach-target gameplay with new character assets. Fixed critical NavMesh issues, refined movement and collisions, and improved camera/start behavior to elevate player experience. Laid groundwork for reach-target interactions with OldBecorn assets (OldBecorn, BP_Old.uasset) and asset cleanup to streamline future iterations. These changes enhance gameplay reliability, reduce navigation bugs, and accelerate delivery of interactive features, demonstrating strong Unreal Engine 5 proficiency in navigation, asset integration, and gameplay polish.
March 2025 performance summary for LeoSery/Project-Becorn--UnrealEngine5-2024: delivered foundational navigation stability improvements and initiated reach-target gameplay with new character assets. Fixed critical NavMesh issues, refined movement and collisions, and improved camera/start behavior to elevate player experience. Laid groundwork for reach-target interactions with OldBecorn assets (OldBecorn, BP_Old.uasset) and asset cleanup to streamline future iterations. These changes enhance gameplay reliability, reduce navigation bugs, and accelerate delivery of interactive features, demonstrating strong Unreal Engine 5 proficiency in navigation, asset integration, and gameplay polish.
February 2025 performance summary for LeoSery/Project-Becorn--UnrealEngine5-2024. Key features delivered span interactive systems, character fidelity, and animation workflow improvements, with a focus on business value and scalable pipelines. Major achievements include the rollout of a new interaction system, a comprehensive character rework, and enhancements to the animation pipeline supported by a plugin integration, together with targeted bug fixes that stabilize player-facing behavior. Key outcomes by area: - Features delivered: MushroomSlicer wheel/interaction system with SInteraction assets and SawMachine map-blocking configuration; Kid character rework with updated sitting/standing animations, control rigs, facial shaders, textures, and locomotion data; Hold Front animations for solo/duo holding and crafting actions; Becorn animation enhancements (new PickUp and Jump) and refined assets; SkeletalMerging plugin integration to enable/optimize advanced character animations. - Major bugs fixed: Animation state transitions and emotion switching issues were addressed to improve reliability of in-game responses and notifications. - Overall impact: Enhanced gameplay realism and interactivity, faster iteration cycles for animation workflows, and a more robust pipeline for future asset streaming and feature expansion. - Technologies/skills demonstrated: Unreal Engine 5 animation workflows, SInteraction, SawMachine configuration, facial shaders and textures, control rigs and locomotion data assets, SkeletalMerging plugin integration, and shader/animation state machine discipline.
February 2025 performance summary for LeoSery/Project-Becorn--UnrealEngine5-2024. Key features delivered span interactive systems, character fidelity, and animation workflow improvements, with a focus on business value and scalable pipelines. Major achievements include the rollout of a new interaction system, a comprehensive character rework, and enhancements to the animation pipeline supported by a plugin integration, together with targeted bug fixes that stabilize player-facing behavior. Key outcomes by area: - Features delivered: MushroomSlicer wheel/interaction system with SInteraction assets and SawMachine map-blocking configuration; Kid character rework with updated sitting/standing animations, control rigs, facial shaders, textures, and locomotion data; Hold Front animations for solo/duo holding and crafting actions; Becorn animation enhancements (new PickUp and Jump) and refined assets; SkeletalMerging plugin integration to enable/optimize advanced character animations. - Major bugs fixed: Animation state transitions and emotion switching issues were addressed to improve reliability of in-game responses and notifications. - Overall impact: Enhanced gameplay realism and interactivity, faster iteration cycles for animation workflows, and a more robust pipeline for future asset streaming and feature expansion. - Technologies/skills demonstrated: Unreal Engine 5 animation workflows, SInteraction, SawMachine configuration, facial shaders and textures, control rigs and locomotion data assets, SkeletalMerging plugin integration, and shader/animation state machine discipline.
January 2025 (2025-01) highlights a focused animation and asset pipeline upgrade for LeoSery/Project-Becorn--UnrealEngine5-2024: a comprehensive Becorn Animation and Skeleton Overhaul, a targeted foot-placement bug fix, and the Trancheuse asset integration. The overhaul delivers new idle, locomotion, and action animations, groundwork for animation retargeting, and skeleton/rig updates to raise visuals and fidelity. The foot-placement fix improves jogging/walking realism and control-rig stability. The Trancheuse integration adds preview meshes, skeletons, and asset previews to the pipeline, accelerating asset iteration and tool adoption. Overall impact includes higher-fidelity player movement, smoother asset workflows, and a stronger UE5 animation pipeline, enabling faster delivery of features and more compelling player experiences.
January 2025 (2025-01) highlights a focused animation and asset pipeline upgrade for LeoSery/Project-Becorn--UnrealEngine5-2024: a comprehensive Becorn Animation and Skeleton Overhaul, a targeted foot-placement bug fix, and the Trancheuse asset integration. The overhaul delivers new idle, locomotion, and action animations, groundwork for animation retargeting, and skeleton/rig updates to raise visuals and fidelity. The foot-placement fix improves jogging/walking realism and control-rig stability. The Trancheuse integration adds preview meshes, skeletons, and asset previews to the pipeline, accelerating asset iteration and tool adoption. Overall impact includes higher-fidelity player movement, smoother asset workflows, and a stronger UE5 animation pipeline, enabling faster delivery of features and more compelling player experiences.
December 2024 performance snapshot for LeoSery/Project-Becorn--UnrealEngine5-2024. Delivered end-to-end animation and Mocap tooling improvements to accelerate UE5 character workflows and Becorn pipeline. Focused on IK-driven animation, Blueprint-driven controls, and mocap retargeting assets and plugins to reduce hand-tuning and enable faster iteration. Major bug fixes this month: none reported. The work directly enhances animation realism, reduces iteration cycles, and strengthens the Becorn Mocap-to-UE5 pipeline.
December 2024 performance snapshot for LeoSery/Project-Becorn--UnrealEngine5-2024. Delivered end-to-end animation and Mocap tooling improvements to accelerate UE5 character workflows and Becorn pipeline. Focused on IK-driven animation, Blueprint-driven controls, and mocap retargeting assets and plugins to reduce hand-tuning and enable faster iteration. Major bug fixes this month: none reported. The work directly enhances animation realism, reduces iteration cycles, and strengthens the Becorn Mocap-to-UE5 pipeline.
November 2024 monthly summary for LeoSery/Project-Becorn--UnrealEngine5-2024. Delivered a standardized Becorn animation pipeline featuring new assets, rigging improvements, and naming standardization to boost animation fidelity, integration, and production efficiency. No critical bugs reported this month. Overall impact includes streamlined workflows, faster iteration, and clearer asset management within the Unreal Engine 5 pipeline.
November 2024 monthly summary for LeoSery/Project-Becorn--UnrealEngine5-2024. Delivered a standardized Becorn animation pipeline featuring new assets, rigging improvements, and naming standardization to boost animation fidelity, integration, and production efficiency. No critical bugs reported this month. Overall impact includes streamlined workflows, faster iteration, and clearer asset management within the Unreal Engine 5 pipeline.
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