
Mathis Desage developed core gameplay systems and animation pipelines for the LeoSery/Project-Becorn--UnrealEngine5-2024 repository, focusing on scalable asset management and player interaction features. Over nine months, he engineered animation blueprints, AI navigation, and physics-driven behaviors using Unreal Engine, C++, and Blueprint scripting. His work included mocap-driven locomotion, dynamic UI/UX enhancements, and robust collision and controller input systems, all integrated through structured asset workflows. By refactoring assets, resolving merge conflicts, and optimizing visual effects, Mathis improved iteration speed and gameplay stability. His contributions established a maintainable foundation for future features and enhanced the overall player experience and development velocity.

July 2025 monthly summary for LeoSery/Project-Becorn--UnrealEngine5-2024. Focused on delivering core gameplay controls and asset integrity to support rapid iteration and QA readiness.
July 2025 monthly summary for LeoSery/Project-Becorn--UnrealEngine5-2024. Focused on delivering core gameplay controls and asset integrity to support rapid iteration and QA readiness.
June 2025 performance summary for LeoSery/Project-Becorn--UnrealEngine5-2024. Delivered key gameplay enhancements, UX polish, and stability improvements across Unreal Engine 5. Major feature work includes dynamic pacing with SetSpeedToCatchUp, camera/AI behavior improvements via LookAt rework, and expanded player interactions with Saw Machine Reach Target and BP plank system enhancements. UX was enhanced through Menu re-addition with polished fade-in flows, while tactile feedback was added via a controller rumble system. God Ray rendering was optimized for better performance. Concurrently, critical bugs were resolved, including collision/UI texture normalization to 256px, BP_Log Player snap fixes, and locomotion and delivery map issues, contributing to a more reliable and immersive player experience. Note: Holding Hand feature was evaluated, improved, then removed due to pixel rendering constraints to preserve visual quality.
June 2025 performance summary for LeoSery/Project-Becorn--UnrealEngine5-2024. Delivered key gameplay enhancements, UX polish, and stability improvements across Unreal Engine 5. Major feature work includes dynamic pacing with SetSpeedToCatchUp, camera/AI behavior improvements via LookAt rework, and expanded player interactions with Saw Machine Reach Target and BP plank system enhancements. UX was enhanced through Menu re-addition with polished fade-in flows, while tactile feedback was added via a controller rumble system. God Ray rendering was optimized for better performance. Concurrently, critical bugs were resolved, including collision/UI texture normalization to 256px, BP_Log Player snap fixes, and locomotion and delivery map issues, contributing to a more reliable and immersive player experience. Note: Holding Hand feature was evaluated, improved, then removed due to pixel rendering constraints to preserve visual quality.
May 2025 performance summary for LeoSery/Project-Becorn--UnrealEngine5-2024. Focused on delivering core gameplay features, UX/FX improvements, and robust testing assets, while stabilizing gameplay with targeted fixes and performance optimizations. Demonstrated strong cross-team collaboration, rapid iteration, and emphasis on business value through player-facing features and system reliability.
May 2025 performance summary for LeoSery/Project-Becorn--UnrealEngine5-2024. Focused on delivering core gameplay features, UX/FX improvements, and robust testing assets, while stabilizing gameplay with targeted fixes and performance optimizations. Demonstrated strong cross-team collaboration, rapid iteration, and emphasis on business value through player-facing features and system reliability.
April 2025 performance summary for LeoSery/Project-Becorn--UnrealEngine5-2024. The month centered on delivering player-facing interaction features, refining AI-driven behaviors, enhancing visual fidelity, and stabilizing core physics and collision systems to improve user experience and retention. Key features delivered include: 1) Kid Character Interaction and AI Improvements—enhanced player-kid interactions and AI behavior via BP_Kid blueprint and Map_Blocking_V2 updates (commits: f41a5414f71c932707aa23004931e1be7c23e566; 2ef016f9992a1d71bf9fbb13ffece0069d3bc4dc). 2) Foliage Displacement Materials and Becorn Asset Preview Update—added MF_DistanceFieldDisplace and M_InvisibleMat with a refreshed Becorn preview mesh (commit: 0527d41c4cb64a6f07d9beff84f48fe9f297d123). 3) Holding Hands Interaction Collision Configuration—introduced HoldingHandSphere collision channel and refined collision profiles for the interaction mechanic (commits: 9b8550108ed3a18ff64fe0b5bcb63364cab5622b; b13484597ed11bed0bc1a03f6a952619879d3447). 4) High Five Interaction Feature—deployed new binary animation assets and Becorn hand interaction animations to enable natural high-five gameplay (commits: a6e5a2a3bed0cff1d70c37e2993a91ac0690e5ca; 019017b6f30d16be9a3d40b28855430ef48cced8). 5) Quick Time Event Visuals and Mushroom Slicer Collision Fix—added Joy visual effects on QTE completion and resolved mushroom slicer collision issues (commit: 4a8229ae1cf40661f14f33bcd2a799b3c26bf580). In addition, a major bug fix was completed for foliage interaction and player physics to improve stability of core gameplay (commits: f99f1ad3eb9cd26aed4dd3aaf1642737a446cee2; bbdf1dace2053f243729e99d0515dbd81428b260).
April 2025 performance summary for LeoSery/Project-Becorn--UnrealEngine5-2024. The month centered on delivering player-facing interaction features, refining AI-driven behaviors, enhancing visual fidelity, and stabilizing core physics and collision systems to improve user experience and retention. Key features delivered include: 1) Kid Character Interaction and AI Improvements—enhanced player-kid interactions and AI behavior via BP_Kid blueprint and Map_Blocking_V2 updates (commits: f41a5414f71c932707aa23004931e1be7c23e566; 2ef016f9992a1d71bf9fbb13ffece0069d3bc4dc). 2) Foliage Displacement Materials and Becorn Asset Preview Update—added MF_DistanceFieldDisplace and M_InvisibleMat with a refreshed Becorn preview mesh (commit: 0527d41c4cb64a6f07d9beff84f48fe9f297d123). 3) Holding Hands Interaction Collision Configuration—introduced HoldingHandSphere collision channel and refined collision profiles for the interaction mechanic (commits: 9b8550108ed3a18ff64fe0b5bcb63364cab5622b; b13484597ed11bed0bc1a03f6a952619879d3447). 4) High Five Interaction Feature—deployed new binary animation assets and Becorn hand interaction animations to enable natural high-five gameplay (commits: a6e5a2a3bed0cff1d70c37e2993a91ac0690e5ca; 019017b6f30d16be9a3d40b28855430ef48cced8). 5) Quick Time Event Visuals and Mushroom Slicer Collision Fix—added Joy visual effects on QTE completion and resolved mushroom slicer collision issues (commit: 4a8229ae1cf40661f14f33bcd2a799b3c26bf580). In addition, a major bug fix was completed for foliage interaction and player physics to improve stability of core gameplay (commits: f99f1ad3eb9cd26aed4dd3aaf1642737a446cee2; bbdf1dace2053f243729e99d0515dbd81428b260).
March 2025 monthly summary for LeoSery/Project-Becorn--UnrealEngine5-2024 focused on stabilizing post-merge state, expanding visual capabilities, and advancing AI/navigation. Key operations included merge cleanup, asset registry hygiene, and feature deliveries in VFX and movement systems, contributing to a more stable baseline and faster iteration cycles for Unreal Engine 5 projects.
March 2025 monthly summary for LeoSery/Project-Becorn--UnrealEngine5-2024 focused on stabilizing post-merge state, expanding visual capabilities, and advancing AI/navigation. Key operations included merge cleanup, asset registry hygiene, and feature deliveries in VFX and movement systems, contributing to a more stable baseline and faster iteration cycles for Unreal Engine 5 projects.
February 2025 Monthly Summary: Delivered a set of animation-driven gameplay enhancements and a major asset refactor for Becorn in Unreal Engine 5, driving stronger player experience and scalable asset management. The work focused on creating and integrating new player-facing features, stabilizing animation and locomotion pipelines, and reorganizing assets to enable smoother future iterations.
February 2025 Monthly Summary: Delivered a set of animation-driven gameplay enhancements and a major asset refactor for Becorn in Unreal Engine 5, driving stronger player experience and scalable asset management. The work focused on creating and integrating new player-facing features, stabilizing animation and locomotion pipelines, and reorganizing assets to enable smoother future iterations.
January 2025: Led the Becorn animation system overhaul for LeoSery/Project-Becorn--UnrealEngine5-2024, delivering a consolidated animation pipeline with asset integration, rigs, blueprints, and retargeting to enable enhanced locomotion, actions, look-at targeting, and IK-based behavior. Introduced a new test map and asset reorganization to support scalable animation workflows. This work reduces asset drift, accelerates iteration, and establishes a solid foundation for future features.
January 2025: Led the Becorn animation system overhaul for LeoSery/Project-Becorn--UnrealEngine5-2024, delivering a consolidated animation pipeline with asset integration, rigs, blueprints, and retargeting to enable enhanced locomotion, actions, look-at targeting, and IK-based behavior. Introduced a new test map and asset reorganization to support scalable animation workflows. This work reduces asset drift, accelerates iteration, and establishes a solid foundation for future features.
December 2024 performance summary for LeoSery/Project-Becorn--UnrealEngine5-2024: Focused on delivering mocap-driven locomotion enhancements and validating the animation workflow. Key contributions include introducing mocap-based animation assets for walking, jogging, turning, blending, and jumping to elevate realism and player immersion. All changes were implemented in Unreal Engine 5 with a clear path to final validation. No explicit major bugs listed in the provided data; the month was dominated by feature delivery and workflow maturation.
December 2024 performance summary for LeoSery/Project-Becorn--UnrealEngine5-2024: Focused on delivering mocap-driven locomotion enhancements and validating the animation workflow. Key contributions include introducing mocap-based animation assets for walking, jogging, turning, blending, and jumping to elevate realism and player immersion. All changes were implemented in Unreal Engine 5 with a clear path to final validation. No explicit major bugs listed in the provided data; the month was dominated by feature delivery and workflow maturation.
November 2024 monthly summary for LeoSery/Project-Becorn--UnrealEngine5-2024: Focused on establishing animation groundwork and asset import workflow for Becorn within Unreal Engine 5. Delivered foundational character pipeline, initial physics-based animation setup, asset refinements, and the foot placement animation pipeline with a structured assets directory. This work enables rapid iteration, better gameplay integration, and increased visual fidelity for upcoming gameplay features.
November 2024 monthly summary for LeoSery/Project-Becorn--UnrealEngine5-2024: Focused on establishing animation groundwork and asset import workflow for Becorn within Unreal Engine 5. Delivered foundational character pipeline, initial physics-based animation setup, asset refinements, and the foot placement animation pipeline with a structured assets directory. This work enables rapid iteration, better gameplay integration, and increased visual fidelity for upcoming gameplay features.
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