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Marcel Jahn

PROFILE

Marcel Jahn

Marcel Jahn developed core gameplay systems for the Prophecy-of-Ash repository, focusing on scalable inventory and quest frameworks using Unreal Engine Blueprints and FMOD audio integration. He architected modular inventory and quest systems with reusable UI components, enabling rapid content iteration and robust player progression tracking. Marcel enhanced user experience through gamepad navigation, HUD integration, and event-driven UI, while also implementing data management workflows for asset backup and recovery. His disciplined use of Git for version control and Blueprint scripting ensured maintainable, traceable code. The work demonstrated depth in system design, data resilience, and player-centric UI/UX within a collaborative development environment.

Overall Statistics

Feature vs Bugs

83%Features

Repository Contributions

47Total
Bugs
2
Commits
47
Features
10
Lines of code
27,408
Activity Months5

Work History

August 2025

1 Commits • 1 Features

Aug 1, 2025

August 2025 — Prophecy of Ash (maximoh-mmo/Prophecy-of-Ash): Focused on strengthening data resilience for quest-related assets by delivering a robust backup/recovery workflow and asset/config restoration. No functional code changes were required; all work preserved data integrity and prepared the project for safer future deployments.

July 2025

12 Commits • 2 Features

Jul 1, 2025

July 2025 monthly summary for maximoh-mmo/Prophecy-of-Ash. Key features delivered include a Quest System UI/UX overhaul with an on-screen tracker, HUD integration, improved reward distribution, enhanced location markers, and a new tutorial display to guide players through quest progression. Inventory UI enhancements introduced a close button and a K-key quick-open for faster access and improved usability. Bug fixes address quest log accuracy by removing finished, non-repeatable quests and implement a hotfix for Gate 1 Character stability to reduce crashes. Overall impact includes improved player progression visibility, smoother inventory workflows, and greater game stability, contributing to higher player engagement and reduced support overhead. Demonstrated technologies/skills span UI/UX design, event-driven UI, state management, reward systems, location/notifier integration, hotfix deployment, and disciplined version control.

June 2025

17 Commits • 4 Features

Jun 1, 2025

June 2025 monthly summary for maximoh-mmo/Prophecy-of-Ash: Delivered a major evolution of the Quest System, enhanced UI/navigation, refreshed branding, and expanded testing assets, while addressing navigation reliability. Key features delivered include a comprehensive Quest System Evolution with progress tracking (Gate1), Quest Log UI refinements, location markers and location-based notifications, and quest completion with XP rewards, underpinned by refactoring the Quest Log on the Content Layer for better maintainability. Pause/Menu UI and Gamepad Enhancements added robust gamepad support and focus-driven navigation across pause, main, and settings menus, with on-focus transitions and improved context switching. Branding Asset Update introduced new main menu and branding logos to align visuals with product strategy. Testing Assets Addition added PRO_testing maps/assets to support verification workflows. A notable bug fix addressed Quest System down navigation, improving UI reliability. These changes created clearer progression paths for players, reduced navigation friction, and strengthened QA/testing pipelines. Demonstrated technologies/skills include UI/UX design for game interfaces, input handling and gamepad support, asset management, content-layer refactoring, and Git-based version control with traceable commits.

May 2025

16 Commits • 2 Features

May 1, 2025

May 2025 monthly summary for maximoh-mmo/Prophecy-of-Ash focused on delivering a robust quest framework and audio-enabled quest experiences, with targeted bug fixes to stabilize quest progression and UI. Key decisions centered on business value: enabling rapid authoring of narrative content, improving player engagement through clear quest tracking and audio cues, and ensuring a stable foundation for future features. Overall approach: - Built a data-driven Quest System with core UI, Quest Log and Quest Giver components, and NPC interaction groundwork to support scalable quest content. - Integrated FMOD for quest-related audio to enhance immersion and provide authors with audio tooling options. - Prioritized reliability and polish for quest progression, UI flow, and performance during quest interactions. Impact highlights: - Accelerated content creation through foundational quest data structures and reusable UI components, enabling non-programmer content authors to add and adjust quests quickly. - Improved player experience with responsive quest progress tracking, visible quest objectives, and reliable quest log updates. - Enhanced game immersion via FMOD audio integration tied to quest events, with groundwork laid for further audio-driven features. Notes on scope and outcomes: - Core quest system foundations, including Quest Log, Quest Giver, and NPC Dialogue groundwork, established with data-driven structures and interaction interfaces. - Quest progression and display polish, including fixing objective progress tracking, preventing freeze frames during UI interactions, and ensuring log synchronization. - FMOD integration spanned plugin installation, repository adjustments, and UI asset alignment for future quest audio features. - Build and tooling improvements to streamline development and CI processes (build target tweaks, gitignore corrections, UI adjustments).

April 2025

1 Commits • 1 Features

Apr 1, 2025

Month: 2025-04 — Focused on establishing a solid inventory foundation for Prophecy-of-Ash, enabling scalable item management and paving the way for future gameplay features (loot, crafting, and inventory UX).

Activity

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Quality Metrics

Correctness73.6%
Maintainability73.6%
Architecture71.6%
Performance69.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

BlueprintINIUnreal Engine BlueprintUnreal Engine BlueprintsUnrealScriptgitignorehtmliniuassetxml

Technical Skills

Asset CreationAsset ManagementAudio IntegrationBlueprint ScriptingBuild ConfigurationData ManagementDebuggingDocumentationFMOD IntegrationGame DevelopmentGitInput HandlingInput SystemPlugin ManagementQuest System Implementation

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

maximoh-mmo/Prophecy-of-Ash

Apr 2025 Aug 2025
5 Months active

Languages Used

UnrealScriptBlueprintUnreal Engine BlueprintsgitignorehtmlinixmlINI

Technical Skills

Asset CreationGame DevelopmentUI DevelopmentAsset ManagementAudio IntegrationBuild Configuration

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