
Mary K. Quest contributed to marissalmoser/ORBIT and Karkaranos/CapstoneRepository by building immersive game features and establishing robust asset workflows. She delivered new levels, particle effects, and UI enhancements in Unity using C# to improve player experience and streamline scene management. Her work included implementing a visual mockup scene, refining asset pipelines, and optimizing font integration, which reduced iteration time and improved visual consistency. By addressing UI feedback bugs and organizing assets for rapid prototyping, Mary enabled smoother level progression and more reliable gameplay. Her technical approach emphasized maintainable asset management, material creation, and collaborative scene setup across both repositories.

October 2025 focused on delivering foundational visual scaffolding for the Capstone project in Karkaranos/CapstoneRepository. A Visual Mockup scene was introduced alongside structured asset organization to enable rapid prototyping and early-stage visual iteration. The work establishes a reusable visual pipeline and a clear assets workflow, setting the project up for faster design cycles and higher-fidelity prototyping across upcoming features.
October 2025 focused on delivering foundational visual scaffolding for the Capstone project in Karkaranos/CapstoneRepository. A Visual Mockup scene was introduced alongside structured asset organization to enable rapid prototyping and early-stage visual iteration. The work establishes a reusable visual pipeline and a clear assets workflow, setting the project up for faster design cycles and higher-fidelity prototyping across upcoming features.
December 2024 Monthly Summary — ORBIT (marissalmoser/ORBIT) Overview: Delivered core asset and UX improvements to the game engine, aligning asset management with production needs and enhancing visual feedback in key scenes. These changes reduced iteration time, improved asset presentation, and provided a more consistent gameplay experience. Key features delivered: - Game Asset Pipeline and Font Handling Enhancement: Enhanced asset pipeline, added new font assets, improved font integration within the game engine, and refined scene loading and management to optimize level progression and asset presentation. (Commit 0d38b6ddf093a548600f0e193c6bf382d4904ccc) Major bugs fixed: - PlanetSelect Rocket Icon Visibility Bug Fix: Rocket icon visibility now correctly reflects moon collection, eliminating inconsistent visual feedback in the PlanetSelect scene. (Commit aedd8209f9bdd6765d1a01cab422804cf597ac66) Overall impact and accomplishments: - Improved asset throughput and presentation, leading to smoother level progression and better player UX. - More reliable UI feedback in core scenes, reducing visual confusion and rework in gameplay polish. Technologies/skills demonstrated: - Asset pipeline optimization, font asset management, engine integration, scene loading optimization, and targeted UI bug triage.
December 2024 Monthly Summary — ORBIT (marissalmoser/ORBIT) Overview: Delivered core asset and UX improvements to the game engine, aligning asset management with production needs and enhancing visual feedback in key scenes. These changes reduced iteration time, improved asset presentation, and provided a more consistent gameplay experience. Key features delivered: - Game Asset Pipeline and Font Handling Enhancement: Enhanced asset pipeline, added new font assets, improved font integration within the game engine, and refined scene loading and management to optimize level progression and asset presentation. (Commit 0d38b6ddf093a548600f0e193c6bf382d4904ccc) Major bugs fixed: - PlanetSelect Rocket Icon Visibility Bug Fix: Rocket icon visibility now correctly reflects moon collection, eliminating inconsistent visual feedback in the PlanetSelect scene. (Commit aedd8209f9bdd6765d1a01cab422804cf597ac66) Overall impact and accomplishments: - Improved asset throughput and presentation, leading to smoother level progression and better player UX. - More reliable UI feedback in core scenes, reducing visual confusion and rework in gameplay polish. Technologies/skills demonstrated: - Asset pipeline optimization, font asset management, engine integration, scene loading optimization, and targeted UI bug triage.
November 2024 (2024-11) monthly summary for marissalmoser/ORBIT: Delivered core gameplay enhancements and targeted visual polish, expanding content with a new art gallery and reinforcing cross-world visual consistency. The work focused on user flow, immersion, and UI fidelity to drive engagement and ease of use during play sessions.
November 2024 (2024-11) monthly summary for marissalmoser/ORBIT: Delivered core gameplay enhancements and targeted visual polish, expanding content with a new art gallery and reinforcing cross-world visual consistency. The work focused on user flow, immersion, and UI fidelity to drive engagement and ease of use during play sessions.
October 2024 monthly summary for marissalmoser/ORBIT focused on delivering immersive visuals for the new level and polishing desktop presentation. The work aligns with the level-up initiative and improves player experience while preserving stability for future iterations.
October 2024 monthly summary for marissalmoser/ORBIT focused on delivering immersive visuals for the new level and polishing desktop presentation. The work aligns with the level-up initiative and improves player experience while preserving stability for future iterations.
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