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Cade Naylor

PROFILE

Cade Naylor

Arnold Naylor developed core gameplay systems and visual enhancements for the Karkaranos/CapstoneRepository over four months, focusing on both player experience and codebase stability. He implemented features such as a modular Marks system, enemy command logic, and interconnected health mechanics using C# and Unity, while also refining UI elements and animation pipelines. His work included upgrading Unity versions for compatibility, improving asset management, and introducing combat feedback through shaders and status effects. By addressing both feature delivery and bug resolution, Arnold established a robust foundation for future development, demonstrating depth in game development, event-driven programming, and version control workflows.

Overall Statistics

Feature vs Bugs

79%Features

Repository Contributions

45Total
Bugs
4
Commits
45
Features
15
Lines of code
58,414
Activity Months4

Work History

February 2026

4 Commits • 2 Features

Feb 1, 2026

February 2026 (2026-02) Monthly Summary — Karkaranos/CapstoneRepository. Focused on enhancing combat feedback and visual fidelity for melee engagements, while establishing a solid foundation for future combat features. No explicit major bugs fixed were reported in this period. Overall impact: higher-quality player experience, clearer damage signaling, and a scalable framework for status effects. Technologies/skills demonstrated include Unity-based shader/material work (Flash material), prefab updates, health/damage attribute tuning, and a status effects system with damage indicators and a lightning damage type.

January 2026

1 Commits • 1 Features

Jan 1, 2026

January 2026 monthly summary for Karkaranos/CapstoneRepository. Focused on upgrading Unity and package versions to improve compatibility and performance across platforms. This effort reduces build failures and keeps the project aligned with supported tooling, enabling smoother feature delivery in the next cycle.

December 2025

14 Commits • 5 Features

Dec 1, 2025

December 2025 performance summary for Karkaranos/CapstoneRepository: Delivered a cohesive set of player-facing visuals, UI enhancements, and ambience improvements, complemented by a grid positioning bug fix and build settings update. Key outcomes include: enhanced player rendering and animations, a refreshed main menu and ambience, improved UI consistency with updated assets and fonts, upgraded ranged enemy visuals, and a more robust build/version workflow. These changes increase immersion, streamline gameplay flow, and reduce maintenance overhead. Demonstrated strengths in Unity animation pipelines, scene composition, UI architecture, asset management, and version control.

November 2025

26 Commits • 7 Features

Nov 1, 2025

November 2025: Consolidated CapstoneRepository into a more capable and stable foundation for future content. Delivered core gameplay data modeling enhancements, a complete enemy command system, and improved game settings/dictionary configurations, while also expanding the Marks system, strengthening player stats, and interlinking health mechanics. Focused on reliability, UI polish, and QA, resulting in fewer regressions and faster iteration cycles.

Activity

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Quality Metrics

Correctness85.2%
Maintainability82.8%
Architecture82.8%
Performance82.2%
AI Usage26.6%

Skills & Technologies

Programming Languages

C#JSONYAML

Technical Skills

3D Modeling3D modelingC# programmingC# scriptingGame DesignGame DevelopmentPrefab ManagementUI designUI/UX DesignUnityUnity DevelopmentUnity scriptingVersion Controlanimationasset management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Karkaranos/CapstoneRepository

Nov 2025 Feb 2026
4 Months active

Languages Used

C#YAMLJSON

Technical Skills

C# programmingC# scriptingGame DesignPrefab ManagementUnityUnity Development

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